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The tile iterator could return excess tiles with overlap. #773

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merged 1 commit into from
Feb 4, 2022

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@manthey manthey commented Feb 4, 2022

This fixes a bug where, when overlap was specified, some smaller tiles could be returned at the right/bottom edges that were not necessary. Since the overlap was documented, this probably only resulted in inefficiency, not and breakage. This change now conforms to the tileIterator documentation and adds a test to ensure this is the case.

This fixes a bug where, when overlap was specified, some smaller tiles
could be returned at the right/bottom edges that were not necessary.
Since the overlap was documented, this probably only resulted in
inefficiency, not and breakage.  This change now conforms to the
tileIterator documentation and adds a test to ensure this is the case.
@manthey manthey merged commit 40e373d into master Feb 4, 2022
@manthey manthey deleted the fix-overlap branch February 4, 2022 17:40
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