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General handling of skipped levels #1373

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Nov 15, 2023
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@manthey manthey commented Nov 15, 2023

When a tile source is missing many levels of tiles, it can use too much memory to read the next available resolution and scale from that directly. This does that scaling in stages, if necessary.

When a tile source is missing many levels of tiles, it can use too much
memory to read the next available resolution and scale from that
directly.  This does that scaling in stages, if necessary.
@manthey manthey merged commit 2c006e2 into master Nov 15, 2023
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@manthey manthey deleted the generalize-level-skipping branch November 15, 2023 03:22
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