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New translations translation.json (German)
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wing-it committed Jun 18, 2022
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6 changes: 3 additions & 3 deletions 5eShaped/translations/de.json
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"CLASS_FEATURE_PALADIN_IMPROVED_DIVINE_SMITE_TEXT": "Du bist derart von rechtschaffener Macht durchdrungen, dass alle deine Nahkampf-Waffenangriffe göttliche Kraft in sich bergen. Jedes Mal, wenn du eine Kreatur mit einer Nahkampfwaffe triffst, erleidet sie zusätzlich 1d8 gleißenden Schaden.\nSolltest du zusätzlich dein Merkmal Göttliches Niederstrecken einsetzen, werden diese 1d8 zu dem zusätzlichen Schaden des Göttlichen Niederstreckens hinzugezählt.",
"CLASS_FEATURE_PALADIN_LAY_ON_HANDS": "Handauflegen",
"CLASS_FEATURE_PALADIN_LAY_ON_HANDS_TEXT": "Deine gesegnete Berührung kann Wunden heilen. Du besitzt einen Vorrat an Heilkraft, der sich wieder auffüllt, sobald du eine lange Rast abgeschlossen hast. Dieser Vorrat reicht aus, um eine Trefferpunkteanzahl in Höhe deiner 5-fachen Stufe als Paladin wiederherzustellen.\nAls Aktion kannst du eine Kreatur berühren und bei ihr eine Anzahl Trefferpunkte wiederherstellen, die deine aktuell im Vorrat befindlichen Punkte nicht übersteigen darf.\nAlternativ kannst du 5 Punkte aus deinem Vorrat aufwenden, um die Kreatur von einer Krankheit zu heilen oder ein Gift zu neutralisieren, das auf sie einwirkt. Du kannst mehrere Gifte und Krankheiten mit einer Anwendung von Handauflegen unschädlich machen, musst aber jeweils einzeln die entsprechenden Punkte ausgeben.\nDiese Fähigkeit wirkt nicht bei Konstrukten oder Untoten.",
"CLASS_FEATURE_RANGERUA_FAVORED_ENEMY": "Favored Enemy",
"CLASS_FEATURE_RANGERUA_FAVORED_ENEMY": "Bevorzugter Feind",
"CLASS_FEATURE_RANGERUA_FAVORED_ENEMY_TEXT": "You have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.\nChoose a type of favored enemy: beasts, fey, humanoids, monstrosities, or undead. You gain a +2 bonus to damage rolls with weapon attacks against creatures of the chosen type. Additionally, you have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.\nWhen you gain this feature, you also learn one language of your choice, typically one spoken by your favored enemy or creatures associated with it. However, you are free to pick any language you wish to learn.",
"CLASS_FEATURE_RANGERUA_FERAL_SENSES": "Feral Senses",
"CLASS_FEATURE_RANGERUA_FERAL_SENSES_TEXT": "You gain preternatural senses that help you fight creatures you can’t see. When you attack a creature you can’t see, your inability to see it doesn’t impose disadvantage on your attack rolls against it.\nYou are also aware of the location of any invisible creature within 30 feet of you, provided that the creature isn’t hidden from you and you aren’t blinded or deafened.",
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"CLASS_FEATURE_RANGERUA_FLEET_OF_FOOT_TEXT": "You can use the Dash action as a bonus action on your turn.",
"CLASS_FEATURE_RANGERUA_FOE_SLAYER": "Foe Slayer",
"CLASS_FEATURE_RANGERUA_FOE_SLAYER_TEXT": "You become an unparalleled hunter. Once on each of your turns, you can add your Wisdom modifier to the attack roll or the damage roll of an attack you make. You can choose to use this feature before or after the roll, but before any effects of the roll are applied.",
"CLASS_FEATURE_RANGERUA_GREATER_FAVORED_ENEMY": "Greater Favored Enemy",
"CLASS_FEATURE_RANGERUA_GREATER_FAVORED_ENEMY": "Größerer bevorzugter Feind",
"CLASS_FEATURE_RANGERUA_GREATER_FAVORED_ENEMY_TEXT": "You are ready to hunt even deadlier game. Choose a type of greater favored enemy: aberrations, celestials, constructs, dragons, elementals, fiends, or giants. You gain all the benefits against this chosen enemy that you normally gain against your favored enemy, including an additional language. Your bonus to damage rolls against all your favored enemies increases to +4.\nAdditionally, you have advantage on saving throws against the spells and abilities used by a greater favored enemy.",
"CLASS_FEATURE_RANGERUA_HIDE_IN_PLAIN_SIGHT": "Hide in Plain Sight",
"CLASS_FEATURE_RANGERUA_HIDE_IN_PLAIN_SIGHT_TEXT": "You can remain perfectly still for long periods of time to set up ambushes.\nWhen you attempt to hide on your turn, you can opt to not move on that turn. If you avoid moving, creatures that attempt to detect you take a −10 penalty to their Wisdom (Perception) checks until the start of your next turn. You lose this benefit if you move or fall prone, either voluntarily or because of some external effect. You are still automatically detected if any effect or action causes you to no longer be hidden.\nIf you are still hidden on your next turn, you can continue to remain motionless and gain this benefit until you are detected.",
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"CLASS_FEATURE_RANGERUA_VANISH_TEXT": "You can use the Hide action as a bonus action on your turn. Also, you can’t be tracked by nonmagical means, unless you choose to leave a trail.",
"CLASS_FEATURE_RANGER_EXTRA_ATTACK": "Extra Attack (Ranger)",
"CLASS_FEATURE_RANGER_EXTRA_ATTACK_TEXT": "Du kannst zweimal anstatt einmal angreifen, wenn du eine Angriffsaktion in deinem Zug ausführst.",
"CLASS_FEATURE_RANGER_FAVORED_ENEMY": "Favored Enemy",
"CLASS_FEATURE_RANGER_FAVORED_ENEMY": "Bevorzugter Feind",
"CLASS_FEATURE_RANGER_FAVORED_ENEMY_TEXT": "You have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.\nChoose a type of favored enemy: aberrations, beasts, celestials, constructs, dragons, elementals, fey, fiends, giants, monstrosities, oozes, plants, or undead. Alternatively, you can select two races of humanoid (such as gnolls and orcs) as favored enemies.\nYou have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.\nWhen you gain this feature, you also learn one language of your choice that is spoken by your favored enemies, if they speak one at all.\nYou choose one additional favored enemy, as well as an associated language, at 6th and 14th level. As you gain levels, your choices should reflect the types of monsters you have encountered on your adventures.",
"CLASS_FEATURE_RANGER_FERAL_SENSES": "Feral Senses",
"CLASS_FEATURE_RANGER_FERAL_SENSES_TEXT": "You gain preternatural senses that help you fight creatures you can’t see. When you attack a creature you can’t see, your inability to see it doesn’t impose disadvantage on your attack rolls against it.\nYou are also aware of the location of any invisible creature within 30 feet of you, provided that the creature isn’t hidden from you and you aren’t blinded or deafened.",
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