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Added wgpu.ico #4159
Added wgpu.ico #4159
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Multipart favicon with resolutions from 16x16 to 256x256
I mean, this is neat, but why? |
Quantized (png compression) and palletized (256-colour pallette) wgpu.ico (now 24Kb)
Well, WebGPU is for the web, and websites have favicons.
As I commented, I created this for personal use, and new websites that are
specifically promoting WebGPU features (demos, wgsl editors, etc).
eg:
- https://webgpulab.xbdev.net/
- https://s-macke.github.io/WebGPU-Lab/build/index.html/
- https://www.wgsl.dev/
- etc
There are many more that could use an official webgpu favicon. Actually
the number of these seems to be exploding.
I imagine a major site will emerge for WebGPU demos, like ShaderToy
<https://www.shadertoy.com/> is for WebGL.
…On Wed, Sep 20, 2023 at 2:27 PM Connor Fitzgerald ***@***.***> wrote:
I mean, this is neat, but why?
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aren't 32x32 pngs how favicons are done these days? Overall leaning against adding this kind of resource to the repo if there's not a good reason: I wouldn't even encouraging the wgpu logo as a favicon like ever (except maybe for wgpu.rs): It's neat but not great at that size and why would you use that instead of what-ever else your website is about. |
Yeah, I'm going to say that, while an ico is useful in the general sense, it's doesn't really belong here. The wgpu logo is already in tree and can be used as a source for whatever uses people need. |
Favicons are a common requirement, public facing and non-trival to produce
since they have to meet Material Design requirements.
I rather think such a thing does belong here, where it can easily be found.
…On Thu, Sep 21, 2023 at 6:48 PM Connor Fitzgerald ***@***.***> wrote:
Yeah, I'm going to say that, while an ico is useful in the general sense,
it's doesn't really belong here. The wgpu logo is already in tree and can
be used as a source for whatever uses people need.
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Multipart favicon with resolutions from 16x16 to 256x256