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Further spec compliance #2170
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UpsettingBoy
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#3701 added |
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DEPTH_CLIP_CONTROL
feature (edit: Evolve depth clamping into clip control #2171)INDIRECT_FIRST_INSTANCE
feature (edit: Add INDIRECT_FIRST_INSTANCE feature #2206)GPUCommandEncoder::fillBuffer
GPURenderPassDescriptor::colorAttachments
is now a list of optional elements (edit: Relax render pass color_attachments validation #2778)GPURenderPassLayout::colorFormats
is now a list of optional elements (edit: Relax render pass color_attachments validation #2778)GPUFragmentState::targets
is now a list of optional elements (edit: Relax render pass color_attachments validation #2778)GPUPipelineDescriptorBase::layout
now accepts an enum as well as theGPUPipelineLayout
(upstream deno changes #2895)GPURenderPassEncoder::writeTimestamp
andGPUComputePassEncoder::writeTimestamp
in favour of Descriptor propertiesGPURenderPassEncoder::beginOcclusionQuery
missingGPURenderPassEncoder::endOcclusionQuery
missingGPURenderPassDescriptor::occlusionQuerySet
missingGPUTextureDescriptor::viewFormats
missing (Addview_formats
in TextureDescriptor #3237)GPURenderPassDescriptor::maxDrawCount
missingGPURenderBundleEncoder::drawIndexedIndirect
missingGPUShaderModuleDescriptor::compilationHints
missingGPUShaderModule::getCompilationInfo
missingGPURenderPassColorAttachment::depthSlice
missingAdapterInfo::architecture
missingGPUDeviceDescriptor::defaultQueue
missing: AddDeviceDescriptor.default_queue
#4014GPUMipmapFilterMode
missingGPUDepthStencilState::depthWriteEnabled
should be optionalGPUDepthStencilState::depthCompare
should be optionalsetBindGroup
'sbindGroup
argument should be optionalsetVertexBuffer
'sbuffer
argument should be optionalmaxBindingsPerBindGroup
missing (Shrink the default max binding index to 640 and expose it in Limits. #2957)maxColorAttachments
missing (Add max_color_attachments and max_color_attachment_bytes_per_sample #5218)maxColorAttachmentBytesPerSample
missing (Add max_color_attachments and max_color_attachment_bytes_per_sample #5218)maxBindGroupsPlusVertexBuffers
missingmaxInterStageShaderVariables
missingrg11b10ufloat-renderable
missing (ImplementFeatures::RG11B10UFLOAT_RENDERABLE
#3701)bgra8unorm-storage
missing (Add support for bgra8unorm-storage #4228)float32-filterable
missing (Add feature float32-filterable #4759)WGSLLanguageFeatures
rgb10a2uint
missing (AddRgb10a2Uint
format #4199)unorm10-10-10-2
missing (Implement Unorm10_10_10_2 VertexFormat #5477)JS Only:
GPUPipelineError
GPUInternalError
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