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* Update Dialogic 2.0 to Alpha 14 * Simplify BattlerAnim connections to a Battler * Rework Battlers to own a single exported BattlerAnim child * Add damage, healing, and miss labels to combat UI * Add turn bar to combat UI * Add player battler list to combat UI
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Original file line number | Diff line number | Diff line change |
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@tool | ||
extends DialogicVisualEditorField | ||
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## Event block field for color values. | ||
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#region MAIN METHODS | ||
################################################################################ | ||
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func _ready() -> void: | ||
self.color_changed.connect(_on_value_changed) | ||
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func _load_display_info(info:Dictionary) -> void: | ||
self.edit_alpha = info.get("edit_alpha", true) | ||
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func _set_value(value:Variant) -> void: | ||
if value is Color: | ||
self.color = Color(value) | ||
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#endregion | ||
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#region SIGNAL METHODS | ||
################################################################################ | ||
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func _on_value_changed(value: Color) -> void: | ||
value_changed.emit(property_name, value) | ||
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#endregion |
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[gd_scene load_steps=2 format=3 uid="uid://4e0kjekan5e7"] | ||
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[ext_resource type="Script" path="res://addons/dialogic/Editor/Events/Fields/field_color.gd" id="1_l666a"] | ||
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[node name="Field_Color" type="ColorPickerButton"] | ||
custom_minimum_size = Vector2(48, 0) | ||
offset_right = 64.0 | ||
offset_bottom = 31.0 | ||
theme_type_variation = &"DialogicEventEdit" | ||
text = " " | ||
color = Color(1, 1, 1, 1) | ||
script = ExtResource("1_l666a") |
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