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* feat: add core none * feat: add core lite * feat: add core html5_lite * fix: pause in core-native-html5 * ci: add linter to `cli` * ci: add linter to `lite` * ci: add linter to `repl` * style: refact build * fix: support cli in windows * docs: add topic languages
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@defgroup Languages | ||
@{ | ||
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@defgroup lang_esc_g ESC G | ||
@{ | ||
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@par Backus–Naur Form | ||
@startebnf | ||
protocol_esc_g = esc, "G", command (* 7 bits *), size (* MSB command\ndefines x1024 *), [ buffer ], checksum (* DJB2 *); | ||
esc = "\x1b"; | ||
command = byte; | ||
size = byte; | ||
buffer = 4 * byte | 1024 * byte; | ||
checksum = 4 * byte; | ||
@endebnf | ||
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@par Commands | ||
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| | command name | parameters | sizes in bytes| | ||
| :-: | :------------- | :-------------- | :------------ | | ||
| 0 | hello | | 0 | | ||
| 1 | hdmi cec | command | 4..20 | | ||
| 2 | press menu key | | 0 | | ||
| 3 | gamepad update | z,x,c,v,w,a,s,d | 8 | | ||
| 44 | set img index | index,type,w,h | 4 or 8 | | ||
| 45 | update image | image | 0..254000 | | ||
| 46 | set text index | index | 4 | | ||
| 47 | update text | text | 0..254000 | | ||
| 48 | draw mode | m1, m2, s1, s2 | 4 | | ||
| 49 | draw color | r, g, b, a | 4 | | ||
| 50 | draw rect | x, y, w, h | 4, 8 or 16 | | ||
| 51 | draw line | x1, y1, x2, y2 | 4, 8 or 16 | | ||
| 52 | draw text | x, y, id, size | 4 | | ||
| 52 | draw image | x, y, id | 4 | | ||
| 64..127 | custom | | 0..254000 | | ||
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@par Modes | ||
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@li @b 0 tint fill | ||
@li @b 1 tint frame | ||
@li @b 2 tint open | ||
@li @b 4 tint save | ||
@li @b 5 erase fill | ||
@li @b 6 erase frame | ||
@li @b 7 erase open | ||
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@par Image Types | ||
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@li @b 0 RGB 15bits | ||
@li @b 1 RGBA 32bits | ||
@li @b 2 BMP | ||
@li @b 3 PNG | ||
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@par Examples | ||
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@li @c std.draw.clear(0xAABBCCDD) @n ESC G 0x48 0x00000003 0x00000000 @n ESC G 0x49 0x01 0xAABBCCDD 0x00000000 @n ESC G 0x50 0x01 0x0000FFFFF 0x00000000 | ||
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@} | ||
@} |
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