Releases: gambit07/gambits-premades
Releases · gambit07/gambits-premades
Release 0.0.84
- Bugfixes:
- Stinking Cloud: Updated to fix concentration in V3, revised and cleaned up effect application.
- Black Tentacles: Complete overhaul. Removed requirements for Effect Macro, Active Auras, and DAE. Automation now properly accounts for targets moving through the area, and will automate movement back to template entry if the token fails restrained.
- Counterspell: Add check for invalid/corrupt tokens
Release 0.0.83
- Bugfixes:
- Opportunity Attack: Actually remove the offending effect...
Release 0.0.82
- Bugfixes:
- Opportunity Attack: Fixed v3 issue generating a weird active effect deletion error. Cleaned up creation and deletion in the module, mostly resolved intermittent chat card not found error on combat start.
Release 0.0.81
- Updates:
- Vicious Mockery: Added options at the top of the macro to give a dropdown menu of choices or disable the animation entirely, fixed an issue that would cause Counterspell to activate for allies when using this spell.
Release 0.0.80
- Bugfixes:
- Opportunity Attack: Resolved a few problems related to trying to remove the OA item, cleaned up OA addition. The Opportunity Attack Targets setting no longer exists, and Opportunity Attack will be enabled for all valid characters in Combat/entering Combat
Release 0.0.79
- Bugfixes:
- Opportunity Attack: Cleaned up OA item and template removal process. This has now been moved into the module to resolve issues with player specific permissions.
Release 0.0.78
- Bugfixes:
- Opportunity Attack: Fixed an issue with workflow always returning a hitTarget for Riposte, various other Riposte bugfixes. Fixed an issue with favorited weapons causing an attack not to occur.
Release 0.0.77
- Additions:
- Spell: Electric Eels
- Actor: Electric Eel
- Bugfixes:
- Opportunity Attack: Fix Riposte effect origin on creation.
Release 0.0.76
- Updates:
- Infestation: Added missing chat card when no movement is available.
Release 0.0.75
- Updates:
- Infestation: Refined automated movement.
- Confusion: Added automated movement when the target rolls a movement related effect.