Uno.Native is a .NET library for importing and conditioning of real-time assets such as 3D textures and fonts. It is implemented on top of native libraries that are wrapped in a cross-compiled C interface which is called from C# using dynamic P/Invoke.
We use this library for implementing import
backends in the Uno compiler, and for loading raw
assets in Uno runtime code for .NET.
- CMake
- Mono/.NET
- Platform specific libraries (see below)
Installing using APT (Linux)
sudo apt-get install -y libfreetype6-dev
sudo apt-get install -y libjpeg-dev
sudo apt-get install -y libpng12-dev
Run build.bat (or .sh)
. Remember to init submodules in git first.
When the native code is built using build.bat
, you can open Uno.Native.sln
in Visual
Studio, enable Native Code Debugging in your startup project, and step down in to the C/C++ layer
through the C# wrapper.