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NF: Sphere, Geometry & Material #946

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@m-agour m-agour commented Dec 7, 2024

Added Sphere actor.

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pep8speaks commented Dec 7, 2024

Hello @m-agour! Thanks for updating this PR. We checked the lines you've touched for PEP 8 issues, and found:

Line 95:80: E501 line too long (81 > 79 characters)

Line 5:80: E501 line too long (84 > 79 characters)

Line 29:80: E501 line too long (81 > 79 characters)
Line 154:80: E501 line too long (84 > 79 characters)

Comment last updated at 2024-12-16 15:56:33 UTC

@m-agour
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m-agour commented Dec 7, 2024

I will fix the pep8 and upload the tests

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Hi @m-agour,

thank you for this. Do you know when this will be ready?

Let's try to move forward !

@@ -0,0 +1 @@
from .actor import sphere
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please, use absolute import

Comment on lines 1 to 4
import fury.primitive as fp
import numpy as np
from fury.v2.actor.materials import _create_mesh_material
from fury.v2.actor.geometry import buffer_to_geometry, create_mesh
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import order incorrect,

opacity=1,
material='phong',
enable_picking=True
):
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do not forget docstring

Comment on lines 26 to 27
if faces is None and vertices is None:
vertices, faces = fp.prim_sphere(phi=phi, theta=theta)
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what happens if only vertices is None ? will it work?

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what happens if only vertices is None ? will it work?

@skoudoro No, It will not work and I can't imagine any use case for giving the vertices and faces of a sphere to create a sphere. Do you think we should remove it or keep it?

scales=scales,
)
big_verts, big_faces, big_colors, _ = res
print(big_colors)
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print to remove

@@ -0,0 +1,32 @@
from pygfx import Geometry, Mesh
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not sure geometry should be under actor folder

@@ -0,0 +1,54 @@
import fury.primitive as fp
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not sure actor should be under actor folder. let's keep it simple and create submodule later

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@m-agour and @skoudoro The broader picture on this is, it should have actor directory and actors should be divided in files such as sphere and line should be part of base.py and odf and slicer should be part of medical.py segregating the actors based on buckets or types.

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Please take a look at requesting changes and move faster on this @m-agour .

Thanks!

@@ -0,0 +1,54 @@
import fury.primitive as fp
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@m-agour and @skoudoro The broader picture on this is, it should have actor directory and actors should be divided in files such as sphere and line should be part of base.py and odf and slicer should be part of medical.py segregating the actors based on buckets or types.

pick_write=enable_picking,
color_mode='vertex' if color is None else 'auto',
color=color if color is not None else (1, 1, 1, opacity if color is None else 1),
)
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Throw an exception if the material does not equal to one of the configured types.

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The broader picture on this is, it should have actor directory and actors should be divided in files such as sphere and line should be part of base.py and

I think it is over-engineering @maharshi-gor. Let's keep it simple and split when we feel the need.

odf and slicer should be part of medical.py segregating the actors based on buckets or types.

odf can be used in other field like Geophysics, Astrophysics and Cosmology. We want fury to be generic. if odf is in medical.py, other field might avoid this file for no reason @maharshi-gor

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Also, try to squash your commit @m-agour please!

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m-agour commented Dec 13, 2024

Thank you @skoudoro @maharshi-gor for your reviews I am already working on them and would finish them by tomorrow the 14th.

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m-agour commented Dec 13, 2024

Also, try to squash your commit @m-agour please!

Will do @skoudoro

@m-agour m-agour marked this pull request as ready for review December 15, 2024 06:32
NF: mesh material

NF: geometry & mesh

NF: added sphere actor

RF: init actors

BF: fix `sphere` opacity

RF: pep8 issues fix & absolute import

RF: convert `actor` module into fury/actor.py

DOC: updated Sphere&material docstring
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Hi @m-agour,

Thank you for the update. Here some initial review before trying it.

Also, Can you run pre-commit to make to follow the standard?

pip install pre-commit
pre-commit install
pre-commit run my_py_files

Spheres positions.
colors : ndarray, shape (N, 3) or (N, 4) or tuple (3,) or tuple (4,)
RGB or RGBA (for opacity) R, G, B, and A should be in the range [0, 1].
radii : float or ndarray, shape (N,)
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, optional to add

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you just missed this one

fury/actor.py Outdated Show resolved Hide resolved
fury/actor.py Outdated Show resolved Hide resolved
fury/actor.py Outdated Show resolved Hide resolved
fury/actor.py Outdated Show resolved Hide resolved
fury/material.py Outdated Show resolved Hide resolved
fury/material.py Outdated Show resolved Hide resolved
fury/material.py Outdated Show resolved Hide resolved
fury/material.py Outdated Show resolved Hide resolved
fury/material.py Show resolved Hide resolved
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Ok, overall, it looks good!

Thank you for this @m-agour. I need to try it locally, butI think it is ready to be merged.

@maharshi-gor, Do you want to give it a look? if no news, I will go ahead and merge it tomorrow.

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I haven't tried as I need to device the tutorial on this. But looking at the PR LGTM.

I will give feedback as I have those tutorials ready.

@m-agour
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m-agour commented Dec 16, 2024

Thank you, @skoudoro and @maharshi-gor for your reviews!

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4 participants