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WIP: Spatial Tree Accelerating Data Structures #783

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217 changes: 217 additions & 0 deletions docs/examples/trees_example.py
Original file line number Diff line number Diff line change
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import trees
from fury import window, actor, lib
import numpy as np


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Please, check the other examples. You need to include some documentation for the example. For instance, explaining in details what is happening in the code, why you are doing it and how to do it.

# TESTING A QUADTREE OF RANDOM 2D POINTS
br = trees.Branch2d(4, 0.0, 1.0, 0.0, 1.0)
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We may need to add a functionality in which the users do not need to deal with branches or add points, etc. You can keep this functionality as advanced usage. But the common usage would be just
Tree2D(points)
tree.addPoints()
maybe something to delete points as well or to update points with a new array.


npoints = 5

points = np.random.rand(npoints, 2)

tree = trees.Tree2d(br)
for i in range(npoints):
tree.add_point(trees.Point2d(points[i, 0], points[i, 1]))

actorslist = trees.actor_from_branch_2d(tree.root(), (1.0, 1.0, 1.0), 1.0)
zeros = np.zeros((npoints, 1))
actorPoints = actor.dots(np.hstack((points, zeros)), (1.0, 0.5, 0.4), 1, 5)

scene = window.Scene()
scene.set_camera(position=(-6, 5, -10),
focal_point=(tree.root().x_mid_point(),
tree.root().y_mid_point(),
0.0),
view_up=(0.0, 0.0, 0.0))
showmanager = window.ShowManager(
scene,
"trees demo",
(1920,
1080),
reset_camera=True,
order_transparent=True)

scene.add(actorPoints)
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It would be great if all the tree structures would appear in the same screen instead of creating new scenes for each of them separately. If you use a grid of plots, with them side by side, maybe rotating along their axes.


if tree.root().is_divided():
for i in range(len(actorslist)):
scene.add(actorslist[i])
else:
scene.add(actorslist)


interactor = lib.RenderWindowInteractor()
interactor.SetRenderWindow(showmanager.window)

interactor.Initialize()
showmanager.render()
interactor.Start()


# TESTING THE UPDATE FUNCTION
def divide(branch, div : float):
for i in range(branch.points_list().shape[0]):
update_coord = branch.points_list()[i]()/div
branch.points_list()[i].set_coord(update_coord[0], update_coord[1])

div = 2.0
tree.root().process_branch(divide, div)

print("Before update")
print(tree)
tree.root().update()
print("After update")
print(tree)
actorslist = trees.actor_from_branch_2d(tree.root(), (1.0, 1.0, 1.0), 1.0)
zeros = np.zeros((npoints, 1))
actorPoints = actor.dots(np.hstack((points, zeros))/div, (1.0, 0.5, 0.4), 1, 5)

scene = window.Scene()
scene.set_camera(position=(-6, 5, -10),
focal_point=(tree.root().x_mid_point(),
tree.root().y_mid_point(),
0.0),
view_up=(0.0, 0.0, 0.0))
showmanager = window.ShowManager(
scene,
"trees demo",
(1920,
1080),
reset_camera=True,
order_transparent=True)

scene.add(actorPoints)

if tree.root().is_divided():
for i in range(len(actorslist)):
scene.add(actorslist[i])
else:
scene.add(actorslist)


interactor = lib.RenderWindowInteractor()
interactor.SetRenderWindow(showmanager.window)

interactor.Initialize()
showmanager.render()
interactor.Start()



# TESTING AN OCTREE WITH RANDOM 3D POINTS
xl = 1.0
yl = 2.0
zl = 3.0
br = trees.Branch3d(4, 0.0, xl, 0.0, yl, 0.0, zl)
npoints = 200

np.random.seed(101)
data = np.random.rand(npoints, 3)
data[:, 0] = xl*data[:, 0]
data[:, 1] = yl*data[:, 1]
data[:, 2] = zl*data[:, 2]

tree = trees.Tree3d(br)
for i in range(npoints):
tree.add_point(trees.Point3d(data[i, 0], data[i, 1], data[i, 2]))

print(tree)


# BELOW, THE ABSTRACT PROCESSING METHOD
def abstract(branch : trees.Branch3d, number):
return number + branch.n_points()


print(tree.root().process_branch(abstract, 0))


# FOR THIS EXAMPLE, LET'S RENDER THE OCTREE WITH THE PROVIDED FUNCTIONS
scene = window.Scene()
scene.set_camera(position=(-6, 5, -10),
focal_point=(tree.root().x_mid_point(),
tree.root().y_mid_point(),
tree.root().z_mid_point()),
view_up=(0.0, 0.0, 0.0))
showmanager = window.ShowManager(
scene,
"trees demo",
(1920,
1080),
reset_camera=True,
order_transparent=True)


actorPoints = actor.dots(data, (1.0, 0.5, 0.4), 1, 5)
scene.add(actorPoints)


actorslist = trees.actor_from_branch_3d(tree.root(), (1.0, 1.0, 1.0), 1.0)


if tree.root().is_divided():
for i in range(len(actorslist)):
scene.add(actorslist[i])
else:
scene.add(actorslist)


interactor = lib.RenderWindowInteractor()
interactor.SetRenderWindow(showmanager.window)

interactor.Initialize()
showmanager.render()
interactor.Start()


def divide(branch, div : float):
for i in range(branch.points_list().shape[0]):
update_coord = branch.points_list()[i]()/div
branch.points_list()[i].set_coord(update_coord[0], update_coord[1], update_coord[2])


div = 2.0
tree.root().process_branch(divide, div)

tree.root().update()

actorslist = trees.actor_from_branch_3d(tree.root(), (1.0, 1.0, 1.0), 1.0)
zeros = np.zeros((npoints, 1))
actorPoints = actor.dots(np.hstack((data, zeros))/div, (1.0, 0.5, 0.4), 1, 5)

scene = window.Scene()
scene.set_camera(position=(-6, 5, -10),
focal_point=(tree.root().x_mid_point(),
tree.root().y_mid_point(),
tree.root().z_mid_point()),
view_up=(0.0, 0.0, 0.0))
showmanager = window.ShowManager(
scene,
"trees demo",
(1920,
1080),
reset_camera=True,
order_transparent=True)


actorPoints = actor.dots(data/div, (1.0, 0.5, 0.4), 1, 5)
scene.add(actorPoints)


actorslist = trees.actor_from_branch_3d(tree.root(), (1.0, 1.0, 1.0), 1.0)


if tree.root().is_divided():
for i in range(len(actorslist)):
scene.add(actorslist[i])
else:
scene.add(actorslist)


interactor = lib.RenderWindowInteractor()
interactor.SetRenderWindow(showmanager.window)

interactor.Initialize()
showmanager.render()
interactor.Start()
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