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WIP: Spatial Tree Accelerating Data Structures #783
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import trees | ||
from fury import window, actor, lib | ||
import numpy as np | ||
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# TESTING A QUADTREE OF RANDOM 2D POINTS | ||
br = trees.Branch2d(4, 0.0, 1.0, 0.0, 1.0) | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. We may need to add a functionality in which the users do not need to deal with branches or add points, etc. You can keep this functionality as advanced usage. But the common usage would be just |
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npoints = 5 | ||
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points = np.random.rand(npoints, 2) | ||
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tree = trees.Tree2d(br) | ||
for i in range(npoints): | ||
tree.add_point(trees.Point2d(points[i, 0], points[i, 1])) | ||
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actorslist = trees.actor_from_branch_2d(tree.root(), (1.0, 1.0, 1.0), 1.0) | ||
zeros = np.zeros((npoints, 1)) | ||
actorPoints = actor.dots(np.hstack((points, zeros)), (1.0, 0.5, 0.4), 1, 5) | ||
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scene = window.Scene() | ||
scene.set_camera(position=(-6, 5, -10), | ||
focal_point=(tree.root().x_mid_point(), | ||
tree.root().y_mid_point(), | ||
0.0), | ||
view_up=(0.0, 0.0, 0.0)) | ||
showmanager = window.ShowManager( | ||
scene, | ||
"trees demo", | ||
(1920, | ||
1080), | ||
reset_camera=True, | ||
order_transparent=True) | ||
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scene.add(actorPoints) | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. It would be great if all the tree structures would appear in the same screen instead of creating new scenes for each of them separately. If you use a grid of plots, with them side by side, maybe rotating along their axes. |
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if tree.root().is_divided(): | ||
for i in range(len(actorslist)): | ||
scene.add(actorslist[i]) | ||
else: | ||
scene.add(actorslist) | ||
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interactor = lib.RenderWindowInteractor() | ||
interactor.SetRenderWindow(showmanager.window) | ||
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interactor.Initialize() | ||
showmanager.render() | ||
interactor.Start() | ||
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# TESTING THE UPDATE FUNCTION | ||
def divide(branch, div : float): | ||
for i in range(branch.points_list().shape[0]): | ||
update_coord = branch.points_list()[i]()/div | ||
branch.points_list()[i].set_coord(update_coord[0], update_coord[1]) | ||
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div = 2.0 | ||
tree.root().process_branch(divide, div) | ||
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print("Before update") | ||
print(tree) | ||
tree.root().update() | ||
print("After update") | ||
print(tree) | ||
actorslist = trees.actor_from_branch_2d(tree.root(), (1.0, 1.0, 1.0), 1.0) | ||
zeros = np.zeros((npoints, 1)) | ||
actorPoints = actor.dots(np.hstack((points, zeros))/div, (1.0, 0.5, 0.4), 1, 5) | ||
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scene = window.Scene() | ||
scene.set_camera(position=(-6, 5, -10), | ||
focal_point=(tree.root().x_mid_point(), | ||
tree.root().y_mid_point(), | ||
0.0), | ||
view_up=(0.0, 0.0, 0.0)) | ||
showmanager = window.ShowManager( | ||
scene, | ||
"trees demo", | ||
(1920, | ||
1080), | ||
reset_camera=True, | ||
order_transparent=True) | ||
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scene.add(actorPoints) | ||
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if tree.root().is_divided(): | ||
for i in range(len(actorslist)): | ||
scene.add(actorslist[i]) | ||
else: | ||
scene.add(actorslist) | ||
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interactor = lib.RenderWindowInteractor() | ||
interactor.SetRenderWindow(showmanager.window) | ||
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interactor.Initialize() | ||
showmanager.render() | ||
interactor.Start() | ||
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# TESTING AN OCTREE WITH RANDOM 3D POINTS | ||
xl = 1.0 | ||
yl = 2.0 | ||
zl = 3.0 | ||
br = trees.Branch3d(4, 0.0, xl, 0.0, yl, 0.0, zl) | ||
npoints = 200 | ||
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np.random.seed(101) | ||
data = np.random.rand(npoints, 3) | ||
data[:, 0] = xl*data[:, 0] | ||
data[:, 1] = yl*data[:, 1] | ||
data[:, 2] = zl*data[:, 2] | ||
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tree = trees.Tree3d(br) | ||
for i in range(npoints): | ||
tree.add_point(trees.Point3d(data[i, 0], data[i, 1], data[i, 2])) | ||
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print(tree) | ||
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# BELOW, THE ABSTRACT PROCESSING METHOD | ||
def abstract(branch : trees.Branch3d, number): | ||
return number + branch.n_points() | ||
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print(tree.root().process_branch(abstract, 0)) | ||
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# FOR THIS EXAMPLE, LET'S RENDER THE OCTREE WITH THE PROVIDED FUNCTIONS | ||
scene = window.Scene() | ||
scene.set_camera(position=(-6, 5, -10), | ||
focal_point=(tree.root().x_mid_point(), | ||
tree.root().y_mid_point(), | ||
tree.root().z_mid_point()), | ||
view_up=(0.0, 0.0, 0.0)) | ||
showmanager = window.ShowManager( | ||
scene, | ||
"trees demo", | ||
(1920, | ||
1080), | ||
reset_camera=True, | ||
order_transparent=True) | ||
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actorPoints = actor.dots(data, (1.0, 0.5, 0.4), 1, 5) | ||
scene.add(actorPoints) | ||
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actorslist = trees.actor_from_branch_3d(tree.root(), (1.0, 1.0, 1.0), 1.0) | ||
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if tree.root().is_divided(): | ||
for i in range(len(actorslist)): | ||
scene.add(actorslist[i]) | ||
else: | ||
scene.add(actorslist) | ||
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interactor = lib.RenderWindowInteractor() | ||
interactor.SetRenderWindow(showmanager.window) | ||
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interactor.Initialize() | ||
showmanager.render() | ||
interactor.Start() | ||
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def divide(branch, div : float): | ||
for i in range(branch.points_list().shape[0]): | ||
update_coord = branch.points_list()[i]()/div | ||
branch.points_list()[i].set_coord(update_coord[0], update_coord[1], update_coord[2]) | ||
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div = 2.0 | ||
tree.root().process_branch(divide, div) | ||
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tree.root().update() | ||
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actorslist = trees.actor_from_branch_3d(tree.root(), (1.0, 1.0, 1.0), 1.0) | ||
zeros = np.zeros((npoints, 1)) | ||
actorPoints = actor.dots(np.hstack((data, zeros))/div, (1.0, 0.5, 0.4), 1, 5) | ||
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scene = window.Scene() | ||
scene.set_camera(position=(-6, 5, -10), | ||
focal_point=(tree.root().x_mid_point(), | ||
tree.root().y_mid_point(), | ||
tree.root().z_mid_point()), | ||
view_up=(0.0, 0.0, 0.0)) | ||
showmanager = window.ShowManager( | ||
scene, | ||
"trees demo", | ||
(1920, | ||
1080), | ||
reset_camera=True, | ||
order_transparent=True) | ||
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actorPoints = actor.dots(data/div, (1.0, 0.5, 0.4), 1, 5) | ||
scene.add(actorPoints) | ||
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actorslist = trees.actor_from_branch_3d(tree.root(), (1.0, 1.0, 1.0), 1.0) | ||
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if tree.root().is_divided(): | ||
for i in range(len(actorslist)): | ||
scene.add(actorslist[i]) | ||
else: | ||
scene.add(actorslist) | ||
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interactor = lib.RenderWindowInteractor() | ||
interactor.SetRenderWindow(showmanager.window) | ||
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interactor.Initialize() | ||
showmanager.render() | ||
interactor.Start() |
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Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Please, check the other examples. You need to include some documentation for the example. For instance, explaining in details what is happening in the code, why you are doing it and how to do it.