Releases: frqnny/mostructures
Releases · frqnny/mostructures
Mo' Structures 1.5.0 for 1.21
Full Changelog: 1.4.8+1.21...1.5.0+1.21
Adds NeoForge builds for 1.21!
Mo'Structures 1.4.8 for 1.21
Full Changelog: 1.4.5+1.20.1...1.4.8+1.21
Mo' Structures 1.4.7 for 1.21
Full Changelog: 1.4.6+1.20.6...1.4.7+1.21
1.4.6+1.20.6
Port to 1.20.1!
Mo' Structures 1.4.5 for 1.20.1
What's Changed
- Advancements for 1.19.4 by @gniftygnome in #73
New Contributors
- @gniftygnome made their first contribution in #73
Full Changelog: 1.4.3+1.19.2...1.4.5+1.20.1
Mo' Structures 1.4.3 for 1.19.4
Full Changelog: 1.4.2+1.18.2...1.4.3+1.19.4
Mo' Structures 1.4.3 for 1.19.2
Full Changelog: 1.4.3+1.19.4...1.4.3+1.19.2
Mo' Structures 1.4.2 for 1.18.2
Full Changelog: 1.4.1+1.18.2...1.4.2+1.18.2
What's New
- Removed the Volcanic Vent
- Removed Savanna Villager Tower
- Removed a certain Barnhouse (the structure is still there, only removed one bad variant)
- Config v5 is here, and it allows the editing of specific structure's spacing, separation, as well as an on/off boolean like v3. The file should fully explain it.
- Pirate Ship has no lights anymore so stuff spawns
- The Castle In The Sky will no longer have OP spawners
- Massive rebalancing. Structures might be a bit less rare.
- As with above, we did rewrite the structure sets our structures aren't compatible with. To explain, Structure A and Structure B were incompatible with each other and if they were near, they would not generate- either of them. Now, say A is more important and should generate more often. Now, A does not check if B is nearby, but B does, and B will not generate. In this way, we prioritized certain structures to generate by avoiding checking for other structures, as those other structures are already checking for prioritized structures.
Mo' Structures 1.4.1 for 1.18.2
Full Changelog: 1.4.0+1.18.2...1.4.1+1.18.2
Mo' Structures 1.4.0 for 1.18.2
Full Changelog: 1.3.1+1.18.1...1.4.0+1.18.2