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Releases: frqnny/mostructures

Mo' Structures 1.5.0 for 1.21

22 Jun 00:40
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Full Changelog: 1.4.8+1.21...1.5.0+1.21
Adds NeoForge builds for 1.21!

Mo'Structures 1.4.8 for 1.21

18 Jun 17:26
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Mo' Structures 1.4.7 for 1.21

18 Jun 00:11
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1.4.6+1.20.6

18 Jun 00:10
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Port to 1.20.1!

Mo' Structures 1.4.5 for 1.20.1

17 Jun 19:14
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What's Changed

New Contributors

Full Changelog: 1.4.3+1.19.2...1.4.5+1.20.1

Mo' Structures 1.4.3 for 1.19.4

01 Apr 02:12
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Mo' Structures 1.4.3 for 1.19.2

01 Apr 03:32
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Mo' Structures 1.4.2 for 1.18.2

03 May 22:01
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Full Changelog: 1.4.1+1.18.2...1.4.2+1.18.2

What's New

  • Removed the Volcanic Vent
  • Removed Savanna Villager Tower
  • Removed a certain Barnhouse (the structure is still there, only removed one bad variant)
  • Config v5 is here, and it allows the editing of specific structure's spacing, separation, as well as an on/off boolean like v3. The file should fully explain it.
  • Pirate Ship has no lights anymore so stuff spawns
  • The Castle In The Sky will no longer have OP spawners
  • Massive rebalancing. Structures might be a bit less rare.
  • As with above, we did rewrite the structure sets our structures aren't compatible with. To explain, Structure A and Structure B were incompatible with each other and if they were near, they would not generate- either of them. Now, say A is more important and should generate more often. Now, A does not check if B is nearby, but B does, and B will not generate. In this way, we prioritized certain structures to generate by avoiding checking for other structures, as those other structures are already checking for prioritized structures.

Mo' Structures 1.4.1 for 1.18.2

11 Apr 22:56
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Mo' Structures 1.4.0 for 1.18.2

10 Apr 01:36
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