JavaScript bindings for the Solidity compiler.
Uses the Emscripten compiled Solidity found in the solc-bin repository.
To use the latest stable version of the Solidity compiler via Node.js you can install it via npm:
npm install solc
If this package is installed globally (npm install -g solc
), a command-line tool called solcjs
will be available.
To see all the supported features, execute:
solcjs --help
Note: this commandline interface is not compatible with solc
provided by the Solidity compiler package and thus cannot be
used in combination with an Ethereum client via the eth.compile.solidity()
RPC method. Please refer to the
Solidity compiler documentation for instructions to install solc
.
Furthermore, the commandline interface to solc-js provides fewer features than the binary release.
One of the missing features is automatic loading of files from the filesystem if they are not explicitly
mentioned on the command line.
There are two ways to use solc
:
- Through a high-level API giving a uniform interface to all compiler versions
- Through a low-level API giving access to all the compiler interfaces, which depend on the version of the compiler
The high-level API consists of a single method, compile
, which expects the Compiler Standard Input and Output JSON.
It also accepts an optional callback function to resolve unmet dependencies. This callback receives a path and must synchronously return either an error or the content of the dependency as a string. It cannot be used together with callback-based, asynchronous, filesystem access. A workaround is to collect the names of dependencies, return an error, and keep re-running the compiler until all of them are resolved.
Starting 0.5.12 it also accepts an object in place of the callback to supply different kind of callbacks, however only file imports are supported.
Note: as an intermittent backwards compatibility feature, between versions 0.5.0 and 0.5.2, compileStandard
and compileStandardWrapper
also exists and behave like compile
does.
Example:
var solc = require('solc');
var input = {
language: 'Solidity',
sources: {
'test.sol': {
content: 'contract C { function f() public { } }'
}
},
settings: {
outputSelection: {
'*': {
'*': ['*']
}
}
}
};
var output = JSON.parse(solc.compile(JSON.stringify(input)));
// `output` here contains the JSON output as specified in the documentation
for (var contractName in output.contracts['test.sol']) {
console.log(
contractName +
': ' +
output.contracts['test.sol'][contractName].evm.bytecode.object
);
}
var solc = require('solc');
var input = {
language: 'Solidity',
sources: {
'test.sol': {
content: 'import "lib.sol"; contract C { function f() public { L.f(); } }'
}
},
settings: {
outputSelection: {
'*': {
'*': ['*']
}
}
}
};
function findImports(path) {
if (path === 'lib.sol')
return {
contents:
'library L { function f() internal returns (uint) { return 7; } }'
};
else return { error: 'File not found' };
}
// Current syntax
var output = JSON.parse(solc.compile(JSON.stringify(input), findImports));
// New syntax (supported from 0.5.12)
var output = JSON.parse(
solc.compile(JSON.stringify(input), { import: findImports })
);
// `output` here contains the JSON output as specified in the documentation
for (var contractName in output.contracts['test.sol']) {
console.log(
contractName +
': ' +
output.contracts['test.sol'][contractName].evm.bytecode.object
);
}
The low-level API is as follows:
solc.lowlevel.compileSingle
: the original entry point, supports only a single filesolc.lowlevel.compileMulti
: this supports multiple files, introduced in 0.1.6solc.lowlevel.compileCallback
: this supports callbacks, introduced in 0.2.1solc.lowlevel.compileStandard
: this works just likecompile
above, but is only present in compilers after (and including) 0.4.11
For examples how to use them, please refer to the README of the above mentioned solc-js releases.
Note:
If you are using Electron, nodeIntegration
is on for BrowserWindow
by default. If it is on, Electron will provide a require
method which will not behave as expected and this may cause calls, such as require('solc')
, to fail.
To turn off nodeIntegration
, use the following:
new BrowserWindow({
webPreferences: {
nodeIntegration: false
}
});
In order to compile contracts using a specific version of Solidity, the solc.loadRemoteVersion(version, callback)
method is available. This returns a new solc
object that uses a version of the compiler specified.
You can also load the "binary" manually and use setupMethods
to create the familiar wrapper functions described above:
var solc = solc.setupMethods(require("/my/local/soljson.js"))
.
By default, the npm version is only created for releases. This prevents people from deploying contracts with non-release versions because they are less stable and harder to verify. If you would like to use the latest development snapshot (at your own risk!), you may use the following example code.
var solc = require('solc');
// getting the development snapshot
solc.loadRemoteVersion('latest', function(err, solcSnapshot) {
if (err) {
// An error was encountered, display and quit
} else {
// NOTE: Use `solcSnapshot` here with the same interface `solc` has
}
});
When using libraries, the resulting bytecode will contain placeholders for the real addresses of the referenced libraries. These have to be updated, via a process called linking, before deploying the contract.
The linker
module (require('solc/linker')
) offers helpers to accomplish this.
The linkBytecode
method provides a simple helper for linking:
var linker = require('solc/linker');
bytecode = linker.linkBytecode(bytecode, { MyLibrary: '0x123456...' });
As of Solidity 0.4.11 the compiler supports standard JSON input and output which outputs a link references map. This gives a map of library names to offsets in the bytecode to replace the addresses at. It also doesn't have the limitation on library file and contract name lengths.
There is a method available in the linker
module called findLinkReferences
which can find such link references in bytecode produced by an older compiler:
var linker = require('solc/linker');
var linkReferences = linker.findLinkReferences(bytecode);
The ABI generated by Solidity versions can differ slightly, due to new features introduced. There is a tool included which aims to translate the ABI generated by an older Solidity version to conform to the latest standard.
It can be used as:
var abi = require('solc/abi');
var inputABI = [
{
constant: false,
inputs: [],
name: 'hello',
outputs: [{ name: '', type: 'string' }],
payable: false,
type: 'function'
}
];
var outputABI = abi.update('0.3.6', inputABI);
// Output contains: [{"constant":false,"inputs":[],"name":"hello","outputs":[{"name":"","type":"string"}],"payable":true,"type":"function"},{"type":"fallback","payable":true}]
There is a helper available to format old JSON assembly output into a text familiar to earlier users of Remix IDE.
var translate = require('solc/translate')
// assemblyJSON refers to the JSON of the given assembly and sourceCode is the source of which the assembly was generated from
var output = translate.prettyPrintLegacyAssemblyJSON(assemblyJSON, sourceCode)
Add the version of solc
you want to use into index.html
:
<script
type="text/javascript"
src="https://solc-bin.ethereum.org/bin/{{ SOLC VERSION }}.js"
></script>
(Alternatively use https://solc-bin.ethereum.org/bin/soljson-latest.js
to get the latests version.)
This will load solc
into the global variable window.Module
. Then use this inside Javascript as:
var wrapper = require('solc/wrapper');
var solc = wrapper(window.Module);
Or in ES6 syntax:
import * as wrapper from 'solc/wrapper';
const solc = wrapper(window.Module);
Alternatively, to iterate the releases, one can load list.js
from solc-bin
:
<script
type="text/javascript"
src="https://solc-bin.ethereum.org/bin/list.js"
></script>
This will result in two global variables, window.soljsonReleases
listing all releases and window.soljsonSources
listing all nightly builds and releases.