A better way to track initiative when playing Rifts RPG
Version 2 development is underway in the version-2.0--svelte branch. I gave it a try with React, but row highlighting got very sluggish. I had to start memoizing components and debuging the render cycle and everything became a performance headache. So I switched to Svelte, which I've been wanting to learn for a while.
Here is the version 2 work in progress demo. I will post updates as more features are added.