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Add max-range to AdjustStrike RE #17886

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KaitoKuroba
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Currently, max-range on strikes can't be set dynamically with REs, which may cause limitations for homebrew or 3rd-party content. This PR adds the max-range property to the AdjustStrike RE.

The implementation is almost identical to the existing range-increment. However, it also checks whether a strike already has a range-increment. Changes to the max-range would otherwise mess up the calculation of the range-increment in these cases.

@stwlam
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stwlam commented Jan 2, 2025

Sorry, but AdjustStrike isn't receiving further attention now that ItemAlteration exists.

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2 participants