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@arbron arbron released this 13 Feb 18:49
· 30 commits to 3.0.x since this release
fadc6b7

A wide variety of small user experience & API improvements for new 3.0 features and bug fixes.

Installation: To manually install this release, please use the following manifest URL: https://github.com/foundryvtt/dnd5e/releases/download/release-3.0.2/system.json


Improvements

  • [#2765] Dynamic token ring scale correction can now be configured in token config
  • [#2845] HP bar on player sheet will now display temp max HP adjustment
  • [#2853] Items can now be favorited from the context menu
  • [#2858] Condition immunities will now prevent those conditions from modifying the actor
  • [#2861] Added the dnd5e.calculateDamage hook
  • [#2959] Exhaustion levels can now be overridden
  • [#2863] Player sheet now has a high contrast mode respecting player's OS settings
  • [#2867] Race, background, class, and subclass items on player sheets now have context menus
  • [#2869] Added limited ownership version of new character sheets
  • [#2885] Effects from unidentified items will now be hidden from non-GMs
  • [#2888] Magical & concentration properties now have icons in the inventory/features tabs
  • [#2895] Dropping spells into containers now turns them into spell scrolls
  • [#2949] Naming of other status effects is now more consistent with conditions
  • [#2958] Item5e#rollDamage now accepts extra roll configurations
  • [#2992] Always prepared spells now use a distinct icon in the spells list

Compendium Content

  • [#2844] "Wizard" page in SRD rules is no longer broken
  • [#2887] "Arcane Recovery" feature has improved chat message flavor
  • [#2890] "Krusk" no longer uses a legacy resource for Lay On Hands
  • [#2891] Magic items in Items compendium should now how the magical property set
  • [#2943] "Shelter of the Faithful" background feature now resides in a folder

Bug Fixes

  • [#2744] New abilities with short names should no longer display badly on NPC sheets
  • [#2798] Custom encumbrance thresholds will now be reflected in encumbrance UI
  • [#2838] Chat card descriptions should no longer collapse when links within them are clicked
  • [#2842] Checkbox focus shadow no longer has extra space on Chrome
  • [#2843] Active effects targeting AC bonus field no longer require leading +
  • [#2855] Pact slots can now be overridden even for non-pact casters
  • [#2859] Fixed missing localization of exhaustion level
  • [#2865] Group actors should now only show multiplied aggregate HP if set to Encounter type
  • [#2868] Re-opening the character sheet should now return to previously viewed tab
  • [#2871] Actors with overridden max HP can no longer be over-healed
  • [#2876] Context menus should no longer open off the bottom of the screen
  • [#2877] Long details entries in the inventory should now be properly centered
  • [#2879] Active effects with the same ID should no longer be hidden
  • [#2883] Passive enricher should now properly support alternative abilities & skill-less checks
  • [#2894] Critical successes and critical failures will now be marked successes & failures
  • [#2903] Skills tooltip should no longer overlap proficiency pip & ability
  • [#2911] Item details on private GM rolls should no longer be displayed to players
  • [#2924] XP award for group actors with null XP will no longer be unlimited
  • [#2925] Awarding will no longer create a chat message if nothing is awarded
  • [#2927] Dynamic rings should now flash properly for linked tokens
  • [#2931] Item & actor sheets should no longer fail to render if system.type.value on an item is invalid
  • [#2939] Popping out the settings sidebar should no longer create duplicate branding blocks
  • [#2940] System update badge should now be properly displayed in settings sidebar
  • [#2946] Trait.getBaseItem should no longer prevent item sheets from rendering if compendium is missing
  • [#2947] Delete dialog should no longer throw an error for custom actor types
  • [#2952] Border of containers in inventory tab should no longer overflow
  • [#2957] Passengers can now be deleted from vehicles
  • [#2963] New detection modes should now be settable through prototype token interface
  • [#2972] AC attribution will now show effect name for effects with no source, rather than "None"
  • [#2975] Token rings will no longer get stuck on a color if flashed too quickly
  • [#2976] Applying temp HP from a chat message will now use the total of all rolls, instead of just the first
  • [#2979] Scrolling numbers at token flash will no longer occur if no damage or healing occurs
  • [#2993] Expanding unidentified items on the group & container sheets will no longer show full description
  • [#2995] Reverting transformed token will no longer throw errors
  • [#3010] Active effects changes to traits should no longer be persisted through trait selector

Contributors

  • Cole Schultz
  • dev7355608
  • etiquettestartshere
  • Hoppyhob
  • Jeff 'Arbron' Hitchcock
  • Larkinabout
  • Zhell