release-3.0.2
A wide variety of small user experience & API improvements for new 3.0
features and bug fixes.
Installation: To manually install this release, please use the following manifest URL: https://github.com/foundryvtt/dnd5e/releases/download/release-3.0.2/system.json
Improvements
- [#2765] Dynamic token ring scale correction can now be configured in token config
- [#2845] HP bar on player sheet will now display temp max HP adjustment
- [#2853] Items can now be favorited from the context menu
- [#2858] Condition immunities will now prevent those conditions from modifying the actor
- [#2861] Added the
dnd5e.calculateDamage
hook - [#2959] Exhaustion levels can now be overridden
- [#2863] Player sheet now has a high contrast mode respecting player's OS settings
- [#2867] Race, background, class, and subclass items on player sheets now have context menus
- [#2869] Added limited ownership version of new character sheets
- [#2885] Effects from unidentified items will now be hidden from non-GMs
- [#2888] Magical & concentration properties now have icons in the inventory/features tabs
- [#2895] Dropping spells into containers now turns them into spell scrolls
- [#2949] Naming of other status effects is now more consistent with conditions
- [#2958]
Item5e#rollDamage
now accepts extra roll configurations - [#2992] Always prepared spells now use a distinct icon in the spells list
Compendium Content
- [#2844] "Wizard" page in SRD rules is no longer broken
- [#2887] "Arcane Recovery" feature has improved chat message flavor
- [#2890] "Krusk" no longer uses a legacy resource for Lay On Hands
- [#2891] Magic items in Items compendium should now how the magical property set
- [#2943] "Shelter of the Faithful" background feature now resides in a folder
Bug Fixes
- [#2744] New abilities with short names should no longer display badly on NPC sheets
- [#2798] Custom encumbrance thresholds will now be reflected in encumbrance UI
- [#2838] Chat card descriptions should no longer collapse when links within them are clicked
- [#2842] Checkbox focus shadow no longer has extra space on Chrome
- [#2843] Active effects targeting AC bonus field no longer require leading
+
- [#2855] Pact slots can now be overridden even for non-pact casters
- [#2859] Fixed missing localization of exhaustion level
- [#2865] Group actors should now only show multiplied aggregate HP if set to Encounter type
- [#2868] Re-opening the character sheet should now return to previously viewed tab
- [#2871] Actors with overridden max HP can no longer be over-healed
- [#2876] Context menus should no longer open off the bottom of the screen
- [#2877] Long details entries in the inventory should now be properly centered
- [#2879] Active effects with the same ID should no longer be hidden
- [#2883] Passive enricher should now properly support alternative abilities & skill-less checks
- [#2894] Critical successes and critical failures will now be marked successes & failures
- [#2903] Skills tooltip should no longer overlap proficiency pip & ability
- [#2911] Item details on private GM rolls should no longer be displayed to players
- [#2924] XP award for group actors with
null
XP will no longer be unlimited - [#2925] Awarding will no longer create a chat message if nothing is awarded
- [#2927] Dynamic rings should now flash properly for linked tokens
- [#2931] Item & actor sheets should no longer fail to render if
system.type.value
on an item is invalid - [#2939] Popping out the settings sidebar should no longer create duplicate branding blocks
- [#2940] System update badge should now be properly displayed in settings sidebar
- [#2946]
Trait.getBaseItem
should no longer prevent item sheets from rendering if compendium is missing - [#2947] Delete dialog should no longer throw an error for custom actor types
- [#2952] Border of containers in inventory tab should no longer overflow
- [#2957] Passengers can now be deleted from vehicles
- [#2963] New detection modes should now be settable through prototype token interface
- [#2972] AC attribution will now show effect name for effects with no source, rather than "None"
- [#2975] Token rings will no longer get stuck on a color if flashed too quickly
- [#2976] Applying temp HP from a chat message will now use the total of all rolls, instead of just the first
- [#2979] Scrolling numbers at token flash will no longer occur if no damage or healing occurs
- [#2993] Expanding unidentified items on the group & container sheets will no longer show full description
- [#2995] Reverting transformed token will no longer throw errors
- [#3010] Active effects changes to traits should no longer be persisted through trait selector
Contributors
- Cole Schultz
- dev7355608
- etiquettestartshere
- Hoppyhob
- Jeff 'Arbron' Hitchcock
- Larkinabout
- Zhell