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@cswendrowski cswendrowski released this 13 Jun 16:47
· 3503 commits to master since this release

This release includes improvements to auto-calculated AC, as well as some minor bug fixes.

There is now a simpler way to set a creature's Natural Armour:

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This will allow the creature to still receive the benefits from a Shield they have equipped, as well as any additional bonus AC items they are wearing. Existing NPCs in your world that were previously using the 'flat' complete AC override will be automatically migrated to use this new Natural Armour calculation. It is still possible to set Natural Armour with an armour item and the 'Equipped' calculation, or to override it entirely by using the 'Flat' calculation.

The AC breakdown tooltip has been improved to separate out bonuses from different item sources and display the item it came from:

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The 'Magical Bonus' equipment type has been removed as it was no longer needed. All items of this type in your world will be automatically migrated to the 'Trinket' equipment type. A small script is provided that can automatically create the Active Effects necessary to have AC bonuses from those items apply to characters using auto-calculated AC now: https://gitlab.com/foundrynet/dnd5e/-/snippets/2158796

Bug Fixes

  • Fixed resource consumption using negative values
  • Fixed errors occurring when death saves collected three results
  • Fixed several issues around the AC breakdown
  • Fixed some deprecation warnings
  • Fixed some of the data for the Web and Fire Shield spells in the SRD
  • Removed unused font

Contributors

Thanks to Jeff 'Arbron' Hitchcock, Giddy, and all those who submitted bug reports and issues.