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3.0.0-alpha4 #68
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3.0.0-alpha4 #68
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- Updated job and step names - change working directory from script instead of cli - Removed pre-packing binaries
fix(workflow): QoL changes
- leftover slash mark
chore(workflow): minor spelling mistake
okay... (that's me :/)
fixes hud_reloadscheme not reloading ff hud elements loads hud_textures.txt on initial hud init
Fixes ghost grenades and silent grenades. Binds have now been changed to just use +grenade1 and +grenade2 for both Hold and 2-Tap grenades. Added cl_togglegrenades CVAR, if set to 1, the +grenade1 and +grenade2 binds will act as 2-Tap controls instead of Hold controls. Issues to be fixed: - m_iSecondary (and m_iPrimary probably too) are never updated on the client by the server if the player is constantly resupplied by some means (e.g - by LUA on conc maps) which results in an issue where player is able to prime grenades just fine (because server has the updated count for these variables) but the HUD counter shows 0 and the grenade timer doesn't appear, nor do the sounds play.
Fixes the mentioned issue (client-server being out of sync) in the last commit as well.
no idea why and when i did this the copyrights need to be updated anyway
removed m_flServerPrimeTime from the client (residual variable)
sync grenade-fixes branch
commit dd5b130 Author: -_YoYo178_- <[email protected]> Date: Sun Dec 29 18:59:59 2024 +0530 Update Ammo HUD elements Merged CHudWeaponInfo into CHudAmmoInfo Renamed properties: - IconFont -> weapon_icon_font - AmmoFont -> ammo_icon_font - ammo_xpos -> ammo_icon_x - ammo_ypos -> ammo_icon_y Added properties: - ammo_icon_color - weapon_icon_x - weapon_icon_y - weapon_icon_color commit 14203a0 Author: -_YoYo178_- <[email protected]> Date: Sun Dec 29 18:51:05 2024 +0530 Update client_ff.vpc Removed ff_hud_weaponinfo.cpp (Merged into ff_hud_ammo.cpp, CHudAmmoInfo) Removed ff_hud_keystate.h (empty file) commit a7a6a7a Author: -_YoYo178_- <[email protected]> Date: Sun Dec 29 18:49:59 2024 +0530 Update AddHealth/AddArmor elements Removed unnecessary element properties Renamed HealthFont/ArmorFont to text_font Added Reset() method Number now draws at element's absolute start position (0, 0) instead of at HealthFont_xpos/ArmorFont_xpos and HealthFont_ypos/ArmorFont_ypos commit 5f17451 Author: -_YoYo178_- <[email protected]> Date: Sun Dec 29 18:46:32 2024 +0530 Update grenade and build timers Removed bar_width property, now handled by code using the element's total wide value minus bar's x position (wide - bar_xpos) Removed bar_height property, also handled by code using the element's total tall value Added icon_xpos and icon_ypos properties for the grenade icon Added icon_width and icon_height properties for building icon (only in build timer HUD element) commit 269e20f Author: -_YoYo178_- <[email protected]> Date: Sun Dec 29 18:39:21 2024 +0530 Update location hud element Merged CHudLocation2 to CHudLocation Renamed text1_xpos, text1_ypos to text_xpos, text_ypos commit 33e90fc Author: -_YoYo178_- <[email protected]> Date: Sun Dec 29 18:38:15 2024 +0530 Update Progress bars above HP display progress bars include: pyro's fuel bar hwguy's overpressure bar spy's disguise bar also removed unnecessary properties from hud elements (breaks custom HUDs probably? it's about time we move on, can even refactor other HUDs) commit 763c9ba Author: -_YoYo178_- <[email protected]> Date: Sun Dec 29 18:32:28 2024 +0530 Add support to change BG/FG color separately on HUD elements
YoYo178
approved these changes
Jan 8, 2025
azzyr
commented
Jan 8, 2025
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