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3.0.0-alpha4 #68

Merged
merged 32 commits into from
Jan 8, 2025
Merged

3.0.0-alpha4 #68

merged 32 commits into from
Jan 8, 2025

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azzyr
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@azzyr azzyr commented Jan 8, 2025

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YoYo178 and others added 30 commits November 23, 2024 11:44
- Updated job and step names
- change working directory from script instead of cli
- Removed pre-packing binaries
fix(workflow): QoL changes
chore(workflow): minor spelling mistake
okay...
(that's me :/)
fixes hud_reloadscheme not reloading ff hud elements
loads hud_textures.txt on initial hud init
Fixes ghost grenades and silent grenades.
Binds have now been changed to just use +grenade1 and +grenade2 for both Hold and 2-Tap grenades.
Added cl_togglegrenades CVAR, if set to 1, the +grenade1 and +grenade2 binds will act as 2-Tap controls instead of Hold controls.

Issues to be fixed:
- m_iSecondary (and m_iPrimary probably too) are never updated on the client by the server if the player is constantly resupplied by some means (e.g - by LUA on conc maps) which results in an issue where player is able to prime grenades just fine (because server has the updated count for these variables) but the HUD counter shows 0 and the grenade timer doesn't appear, nor do the sounds play.
Fixes the mentioned issue (client-server being out of sync) in the last commit as well.
no idea why and when i did this

the copyrights need to be updated anyway
removed m_flServerPrimeTime from the client (residual variable)
commit dd5b130
Author: -_YoYo178_- <[email protected]>
Date:   Sun Dec 29 18:59:59 2024 +0530

    Update Ammo HUD elements

    Merged CHudWeaponInfo into CHudAmmoInfo

    Renamed properties:
    - IconFont -> weapon_icon_font
    - AmmoFont -> ammo_icon_font

    - ammo_xpos -> ammo_icon_x
    - ammo_ypos -> ammo_icon_y

    Added properties:
    - ammo_icon_color
    - weapon_icon_x
    - weapon_icon_y
    - weapon_icon_color

commit 14203a0
Author: -_YoYo178_- <[email protected]>
Date:   Sun Dec 29 18:51:05 2024 +0530

    Update client_ff.vpc

    Removed ff_hud_weaponinfo.cpp (Merged into ff_hud_ammo.cpp, CHudAmmoInfo)
    Removed ff_hud_keystate.h (empty file)

commit a7a6a7a
Author: -_YoYo178_- <[email protected]>
Date:   Sun Dec 29 18:49:59 2024 +0530

    Update AddHealth/AddArmor elements

    Removed unnecessary element properties
    Renamed HealthFont/ArmorFont to text_font

    Added Reset() method

    Number now draws at element's absolute start position (0, 0) instead of at HealthFont_xpos/ArmorFont_xpos and HealthFont_ypos/ArmorFont_ypos

commit 5f17451
Author: -_YoYo178_- <[email protected]>
Date:   Sun Dec 29 18:46:32 2024 +0530

    Update grenade and build timers

    Removed bar_width property, now handled by code using the element's total wide value minus bar's x position (wide - bar_xpos)
    Removed bar_height property, also handled by code using the element's total tall value

    Added icon_xpos and icon_ypos properties for the grenade icon
    Added icon_width and icon_height properties for building icon (only in build timer HUD element)

commit 269e20f
Author: -_YoYo178_- <[email protected]>
Date:   Sun Dec 29 18:39:21 2024 +0530

    Update location hud element

    Merged CHudLocation2 to CHudLocation
    Renamed text1_xpos, text1_ypos to text_xpos, text_ypos

commit 33e90fc
Author: -_YoYo178_- <[email protected]>
Date:   Sun Dec 29 18:38:15 2024 +0530

    Update Progress bars above HP display

    progress bars include:
    pyro's fuel bar
    hwguy's overpressure bar
    spy's disguise bar

    also removed unnecessary properties from hud elements
    (breaks custom HUDs probably? it's about time we move on, can even refactor other HUDs)

commit 763c9ba
Author: -_YoYo178_- <[email protected]>
Date:   Sun Dec 29 18:32:28 2024 +0530

    Add support to change BG/FG color separately on HUD elements
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ok

@azzyr azzyr merged commit b19cb86 into main Jan 8, 2025
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3 participants