Table of contents
This repository provides an easy-to-use and customizable file dialog (a.k.a. file explorer, file picker) for egui.
The file dialog is intended for use by desktop applications, allowing the use of a file dialog directly within the egui application without relying on the operating system's file explorer. This also ensures that the file dialog looks the same and provides the same functionality on all platforms.
The latest changes included in the next release can be found in the CHANGELOG.md file on the develop branch.
- Select a file or a directory
- Save a file (Prompt user for a destination path)
- Dialog to ask the user if the existing file should be overwritten
- Select multiple files and folders at once (ctrl/shift + click on linux/windows and cmd/shift + click on macOS)
- Open the dialog in a normal or modal window
- Create a new folder
- Keyboard navigation
- Option to show or hide hidden files and folders
- Option to show or hide system files
- Navigation buttons to open the parent or previous directories
- Search for items in a directory
- Add file filters the user can select from a dropdown
- Shortcut for user directories (Home, Documents, ...) and system disks
- Pin folders to the left sidebar
- Manually edit the path via text
- Customization highlights:
- Customize which areas and functions of the dialog are visible
- Customize the text labels used by the dialog to enable multilingual support
- Customize file and folder icons
- Add custom quick access sections to the left sidebar
- Customize keybindings used by the file dialog
- Add a right panel with custom UI using
Detailed examples that can be run can be found in the examples folder.
The following example shows the basic use of the file dialog with eframe to select a file.
Cargo.toml:
[dependencies]
eframe = "0.29.1"
egui-file-dialog = "0.7.0"
main.rs:
use std::path::PathBuf;
use eframe::egui;
use egui_file_dialog::FileDialog;
struct MyApp {
file_dialog: FileDialog,
selected_file: Option<PathBuf>,
}
impl MyApp {
pub fn new(_cc: &eframe::CreationContext) -> Self {
Self {
// Create a new file dialog object
file_dialog: FileDialog::new(),
selected_file: None,
}
}
}
impl eframe::App for MyApp {
fn update(&mut self, ctx: &egui::Context, _frame: &mut eframe::Frame) {
egui::CentralPanel::default().show(ctx, |ui| {
if ui.button("Select file").clicked() {
// Open the file dialog to select a file.
self.file_dialog.select_file();
}
ui.label(format!("Selected file: {:?}", self.selected_file));
// Update the dialog
self.file_dialog.update(ctx);
// Check if the user selected a file.
if let Some(path) = self.file_dialog.take_selected() {
self.selected_file = Some(path.to_path_buf());
}
});
}
}
fn main() -> eframe::Result<()> {
eframe::run_native(
"File dialog demo",
eframe::NativeOptions::default(),
Box::new(|ctx| Box::new(MyApp::new(ctx))),
)
}
The examples can be found in the examples folder. Further descriptions can be found in the EXAMPLES. file.
Keybindings can be used in the file dialog for easier navigation. All keybindings can be configured from the backend with FileDialogKeyBindings
and FileDialog::keybindings
.
The following table lists all available keybindings and their default values.
Name | Description | Default |
---|---|---|
submit | Submit the current action or open the currently selected folder | Enter |
cancel | Cancel the current action | Escape |
parent | Open the parent directory | ALT + ↑ |
back | Go back | Mouse button 1 ALT + ← Backspace |
forward | Go forward | Mouse button 2 ALT + → |
reload | Reload the file dialog data and the currently open directory | F5 |
new_folder | Open the dialog to create a new folder | CTRL + N on linux/windows or CMD + N on macOS |
edit_path | Text edit the current path | / |
home_edit_path | Open the home directory and start text editing the path | ~ |
selection_up | Move the selection one item up | ↑ |
selection_down | Move the selection one item down | ↓ |
select_all | Select every item in the directory when using the file dialog to select multiple files and folders | CTRL + A on linux/windows or CMD + A on macOS |
Many things can be customized so that the dialog can be used in different situations.
A few highlights of the customization are listed below. For all possible customization options, see the documentation on docs.rs.
- Set which areas and functions of the dialog are visible using
FileDialog::show_*
methods - Update the text labels that the dialog uses. See Multilingual support
- Customize file and folder icons using
FileDialog::set_file_icon
(Currently only unicode is supported) - Customize keybindings used by the file dialog using
FileDialog::keybindings
. See Keybindings - Add a right panel with custom UI using
FileDialog::update_with_right_panel_ui
Since the dialog uses the egui style to look like the rest of the application, the appearance can be customized with egui::Style
and egui::Context::set_style
.
The following example shows how a single file dialog can be customized.
If you need to configure multiple file dialog objects with the same or almost the same options, it is a good idea to use FileDialogConfig
and FileDialog::with_config
(See FileDialogConfig
on docs.rs).
use std::path::PathBuf;
use std::sync::Arc;
use egui_file_dialog::FileDialog;
FileDialog::new()
.initial_directory(PathBuf::from("/path/to/app"))
.default_file_name("app.cfg")
.default_size([600.0, 400.0])
.resizable(false)
.show_new_folder_button(false)
.show_search(false)
.show_path_edit_button(false)
// Add a new quick access section to the left sidebar
.add_quick_access("Project", |s| {
s.add_path("☆ Examples", "examples");
s.add_path("📷 Media", "media");
s.add_path("📂 Source", "src");
})
// Markdown files should use the "document with text (U+1F5B9)" icon
.set_file_icon(
"🖹",
Arc::new(|path| path.extension().unwrap_or_default() == "md"),
)
// .gitignore files should use the "web-github (U+E624)" icon
.set_file_icon(
"",
Arc::new(|path| path.file_name().unwrap_or_default() == ".gitignore"),
)
// Add file filters the user can select in the bottom right
.add_file_filter(
"PNG files",
Arc::new(|p| p.extension().unwrap_or_default() == "png"),
)
.add_file_filter(
"Rust source files",
Arc::new(|p| p.extension().unwrap_or_default() == "rs"),
);
With the options the dialog then looks like this:
If you want to display your own information in the file dialog, you can update the file dialog with
update_with_right_panel_ui
instead of update
. This allows e.g. to display custom image previews or further
information about the selected item. See custom-right-panel for the full example.
fn update(&mut self, ctx: &egui::Context, _frame: &mut eframe::Frame) {
// Update the dialog with a custom right panel
self.file_dialog.update_with_right_panel_ui(ctx, &mut |ui, dialog| {
ui.label("This is a custom label");
ui.add_space(5.0);
ui.label(format!("Currently selected item:\n{:?}", dialog.active_entry()));
});
}
For desktop applications it is often necessary to offer different languages. While the dialog currently only offers English labels by default, the labels are fully customizable. This makes it possible to adapt the labels to different languages.
The following example shows how the labels can be changed to display the file dialog in English or German.
Checkout examples/multilingual
for the full example.
use egui_file_dialog::{FileDialog, FileDialogLabels};
enum Language {
English,
German,
}
fn get_labels_german() -> FileDialogLabels {
FileDialogLabels {
title_select_directory: "📁 Ordner Öffnen".to_string(),
title_select_file: "📂 Datei Öffnen".to_string(),
title_save_file: "📥 Datei Speichern".to_string(),
// ... See examples/multilingual for the other labels
..Default::default()
}
}
/// Updates the labels of the file dialog.
/// Should be called every time the user selects a different language.
fn update_labels(language: &Language, file_dialog: &mut FileDialog) {
*file_dialog.labels_mut() = match language {
// English labels are used by default
Language::English => FileDialogLabels::default(),
// Use custom labels for German
Language::German => get_labels_german(),
};
}
The file dialog currently requires the following persistent data to be stored across multiple file dialog objects:
- Folders the user pinned to the left sidebar (
FileDialog::show_pinned_folders
) - If hidden files and folders should be visible (
FileDialog::show_hidden_option
) - If system files should be visible (
FileDialog::show_system_files_option
)
If one of the above feature is activated, the data should be saved by the application. Otherwise, frustrating situations could arise for the user and the features would not offer much added value.
All data that needs to be stored permanently is contained in the FileDialogStorage
struct. This struct can be accessed using FileDialog::storage
or FileDialog::storage_mut
to save or load the persistent data.
By default the feature serde
is enabled, which implements serde::Serialize
and serde::Deserialize
for the objects to be saved. However, the objects can also be accessed without the feature enabled.
The following example shows how the data can be saved with eframe and the serde
feature enabled.
Checkout examples/persistence
for the full example.
use egui_file_dialog::FileDialog;
struct MyApp {
file_dialog: FileDialog,
}
impl MyApp {
pub fn new(cc: &eframe::CreationContext) -> Self {
let mut file_dialog = FileDialog::default();
// Load the persistent data of the file dialog.
// Alternatively, you can also use the `FileDialog::storage` builder method.
if let Some(storage) = cc.storage {
*file_dialog.storage_mut() =
eframe::get_value(storage, "file_dialog_storage").unwrap_or_default()
}
Self {
file_dialog,
}
}
}
impl eframe::App for MyApp {
fn save(&mut self, storage: &mut dyn eframe::Storage) {
// Save the persistent data of the file dialog
eframe::set_value(
storage,
"file_dialog_storage",
self.file_dialog.storage_mut(),
);
}
}
Feel free to contribute to the project. If you have any questions or need help, please open an issue.