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firoball committed Apr 17, 2017
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32 changes: 32 additions & 0 deletions newton_license.txt
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Newton Game Dynamics SDK License Version 1.53
Copyright 2003-2006 Newton Game Dynamics. All rights reserved.

LIMITED WARRANTY
This software is provided "as-is", without any express or implied warranty.
In no event shall the author be held liable for any damages arising from the use of this software.
This is a contract. By accepting the Newton Game Dynamics SDK (the SOFTWARE),
you (either an individual or a single entity, the LICENSEE) accept the terms and conditions of this licensing agreement.

If the LICENSEE does not accept the terms and conditions, then LICENSEE must not accept the SOFTWARE.
If at a later time the LICENSEE decides not to continue licensing the SOFTWARE under these terms and
conditions, then the LICENSEE must delete permanently all files constituting the SOFTWARE.


LICENSE AGREEMENT
Newton Game Dynamics Limited grants to the LICENSEE and the LICENSEE hereby accepts a perpetual
nontransferable and nonexclusive license to use and distribute the SOFTWARE, for any purpose.
In addition, the following conditions apply:

1) The LICENSEE may not use the SOFTWARE to reverse engineer the computer algorithm used by the SOFTWARE.
2) The origin of the SOFTWARE must not be misrepresented; If the LICENSEE uses the SOFTWARE to distribute
a product, the LICENSEE must not claim that He or She wrote the original SOFTWARE.
3) The LICENSEE agrees to credit the use of the Newton Game Dynamics in any program information,
including credit screens, "About" dialogs, program notes or instructions and shrink-wrapped packaging.
4) The LICENSEE may not redistribute the SOFTWARE, except as part of a compiled software program that is
not itself a physics library.
5) The LICENSEE agrees to notify www.newtondynamics.com of any products, commercial, shareware or free
that incorporate the Newton Game Dynamics technology.


Julio Jerez and Alain Suero
http://www.newtondynamics.com
101 changes: 101 additions & 0 deletions readme.txt
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Bouncer
-------

Bouncer is a single player game of skills.
Unlike other games, this game requires a Nintendo
Wiimote for playing.

This game was created for the Qantm game contest 2008.
Full source is included. Feel free to modify, improve,
reuse it.
All files included in the "media" subfolder are NOT
allowed to be used for commercial products.


Wiimote
-------

This game is played using a Nintendo Wiimote.
It can be connected just like any Bluetooth device.
It does not require an accesskey, though.

Connection should work with Bluesoleil stack,
MS stack, and all compatibles.

Important: Connect the Wiimote to your PC BEFORE
starting the game.


How to play
-----------

Your task is to collect all crystal shards using a
small blue ball during a limited time period.
Instead of moving the ball directly, you have to
tilt the level in order to get the ball moving.
Additionally you're allowed to boost into any desired
direction every few seconds

Tilt and Roll the Wiimote to tilt the level.
By quickly moving the Wiimote into a direction, the
ball will be accelerated.


Lessons learned
----------------

- Basic usage of Newton Game Dynamics
- Writing and improving Wiimote access code
- How to write a Gamestudio MDL loader
- Dark GDK basic knowledge
- Usage of Terragen
- .x model format sucks!!!


Credits
-------

Newton Physics Engine
- Julio Jerez and Alain Suero

Graphic Fonts
- Aenigma Fonts "Stranded" by Brian Kent

Original HID Access code
- Alan Macek

Original Wiimote code
- Kevin Forbes

Music
- Torbj�rn Karlsson


Legal
-----

I have rights for all graphics and music files
used in this game.
Wiimote and HID code base were released as
public domain by other people. The versions used
by the game however were heavily modified,
improved, rewritten, bugfixed and beautified :)
by myself.


Game was written within 2.5 months. This is a
maybe 30% version of what I really wanted to deliver.
No crystals were harmed during development.
Have fun playing!

No more time left...


Addendum 04/2017
----------------

This older project was moved to GIT as is.
Please respect license.txt and newton_license.txt

-- Firoball
http://www.firoball.de

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