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Newton Game Dynamics SDK License Version 1.53 | ||
Copyright 2003-2006 Newton Game Dynamics. All rights reserved. | ||
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LIMITED WARRANTY | ||
This software is provided "as-is", without any express or implied warranty. | ||
In no event shall the author be held liable for any damages arising from the use of this software. | ||
This is a contract. By accepting the Newton Game Dynamics SDK (the SOFTWARE), | ||
you (either an individual or a single entity, the LICENSEE) accept the terms and conditions of this licensing agreement. | ||
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If the LICENSEE does not accept the terms and conditions, then LICENSEE must not accept the SOFTWARE. | ||
If at a later time the LICENSEE decides not to continue licensing the SOFTWARE under these terms and | ||
conditions, then the LICENSEE must delete permanently all files constituting the SOFTWARE. | ||
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LICENSE AGREEMENT | ||
Newton Game Dynamics Limited grants to the LICENSEE and the LICENSEE hereby accepts a perpetual | ||
nontransferable and nonexclusive license to use and distribute the SOFTWARE, for any purpose. | ||
In addition, the following conditions apply: | ||
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1) The LICENSEE may not use the SOFTWARE to reverse engineer the computer algorithm used by the SOFTWARE. | ||
2) The origin of the SOFTWARE must not be misrepresented; If the LICENSEE uses the SOFTWARE to distribute | ||
a product, the LICENSEE must not claim that He or She wrote the original SOFTWARE. | ||
3) The LICENSEE agrees to credit the use of the Newton Game Dynamics in any program information, | ||
including credit screens, "About" dialogs, program notes or instructions and shrink-wrapped packaging. | ||
4) The LICENSEE may not redistribute the SOFTWARE, except as part of a compiled software program that is | ||
not itself a physics library. | ||
5) The LICENSEE agrees to notify www.newtondynamics.com of any products, commercial, shareware or free | ||
that incorporate the Newton Game Dynamics technology. | ||
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Julio Jerez and Alain Suero | ||
http://www.newtondynamics.com |
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Bouncer | ||
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Bouncer is a single player game of skills. | ||
Unlike other games, this game requires a Nintendo | ||
Wiimote for playing. | ||
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This game was created for the Qantm game contest 2008. | ||
Full source is included. Feel free to modify, improve, | ||
reuse it. | ||
All files included in the "media" subfolder are NOT | ||
allowed to be used for commercial products. | ||
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Wiimote | ||
------- | ||
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This game is played using a Nintendo Wiimote. | ||
It can be connected just like any Bluetooth device. | ||
It does not require an accesskey, though. | ||
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Connection should work with Bluesoleil stack, | ||
MS stack, and all compatibles. | ||
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Important: Connect the Wiimote to your PC BEFORE | ||
starting the game. | ||
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How to play | ||
----------- | ||
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Your task is to collect all crystal shards using a | ||
small blue ball during a limited time period. | ||
Instead of moving the ball directly, you have to | ||
tilt the level in order to get the ball moving. | ||
Additionally you're allowed to boost into any desired | ||
direction every few seconds | ||
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Tilt and Roll the Wiimote to tilt the level. | ||
By quickly moving the Wiimote into a direction, the | ||
ball will be accelerated. | ||
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Lessons learned | ||
---------------- | ||
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- Basic usage of Newton Game Dynamics | ||
- Writing and improving Wiimote access code | ||
- How to write a Gamestudio MDL loader | ||
- Dark GDK basic knowledge | ||
- Usage of Terragen | ||
- .x model format sucks!!! | ||
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Credits | ||
------- | ||
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Newton Physics Engine | ||
- Julio Jerez and Alain Suero | ||
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Graphic Fonts | ||
- Aenigma Fonts "Stranded" by Brian Kent | ||
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Original HID Access code | ||
- Alan Macek | ||
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Original Wiimote code | ||
- Kevin Forbes | ||
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Music | ||
- Torbj�rn Karlsson | ||
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Legal | ||
----- | ||
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I have rights for all graphics and music files | ||
used in this game. | ||
Wiimote and HID code base were released as | ||
public domain by other people. The versions used | ||
by the game however were heavily modified, | ||
improved, rewritten, bugfixed and beautified :) | ||
by myself. | ||
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Game was written within 2.5 months. This is a | ||
maybe 30% version of what I really wanted to deliver. | ||
No crystals were harmed during development. | ||
Have fun playing! | ||
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No more time left... | ||
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Addendum 04/2017 | ||
---------------- | ||
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This older project was moved to GIT as is. | ||
Please respect license.txt and newton_license.txt | ||
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-- Firoball | ||
http://www.firoball.de |