Test, Build, and Deploy with GameCI #1380
main.yml
on: workflow_dispatch
Annotations
3 errors and 11 warnings
Deploy to the App Store
Process completed with exit code 1.
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Build for StandaloneWindows64
There was an error building the project. Please read the logs for details.
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Build for StandaloneWindows
There was an error building the project. Please read the logs for details.
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Build for WebGL
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Build for iOS
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Build for StandaloneOSX
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Build for StandaloneLinux64
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Build for Android
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Build for StandaloneWindows64
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Build for StandaloneWindows64
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Build for StandaloneWindows
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Build for StandaloneWindows
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Deploy to the Microsoft Store
The following actions uses node12 which is deprecated and will be forced to run on node16: davidmfinol/replace-action@master, mingjun97/file-regex-replace@v1. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
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Deploy to the Microsoft Store
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Artifacts
Produced during runtime
Name | Size | |
---|---|---|
Card Game Simulator.app
Expired
|
243 MB |
|
cgs-Android
Expired
|
868 MB |
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cgs-StandaloneLinux64
Expired
|
1.79 GB |
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cgs-StandaloneOSX
Expired
|
2.48 GB |
|
cgs-StandaloneWindows
Expired
|
1.39 GB |
|
cgs-StandaloneWindows64
Expired
|
1.4 GB |
|
cgs-WSAPlayer
Expired
|
1.1 GB |
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cgs-WSAPlayer2
Expired
|
1.1 GB |
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cgs-WebGL
Expired
|
58.4 MB |
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cgs-iOS
Expired
|
1.4 GB |
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