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Test, Build, and Deploy with GameCI #1380

Test, Build, and Deploy with GameCI

Test, Build, and Deploy with GameCI #1380

Manually triggered October 16, 2023 05:14
Status Failure
Total duration 3h 4m 25s
Artifacts 10

main.yml

on: workflow_dispatch
Matrix: buildWithLinux
Build for StandaloneOSX
48m 44s
Build for StandaloneOSX
Deploy to the App Store
5m 54s
Deploy to the App Store
Deploy to the Google Play Store
4m 41s
Deploy to the Google Play Store
Deploy to the Web via Firebase
30s
Deploy to the Web via Firebase
Matrix: buildWithWindows
Deploy to the Mac App Store
10m 16s
Deploy to the Mac App Store
Deploy to the Microsoft Store
49m 3s
Deploy to the Microsoft Store
Deploy to the Steam Marketplace
14m 2s
Deploy to the Steam Marketplace
Announce Release to Social Media
0s
Announce Release to Social Media
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3 errors and 11 warnings
Deploy to the App Store
Process completed with exit code 1.
Build for StandaloneWindows64
There was an error building the project. Please read the logs for details.
Build for StandaloneWindows
There was an error building the project. Please read the logs for details.
Build for WebGL
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
Build for iOS
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
Build for StandaloneOSX
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
Build for StandaloneLinux64
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
Build for Android
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
Build for StandaloneWindows64
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
Build for StandaloneWindows64
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
Build for StandaloneWindows
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
Build for StandaloneWindows
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
Deploy to the Microsoft Store
The following actions uses node12 which is deprecated and will be forced to run on node16: davidmfinol/replace-action@master, mingjun97/file-regex-replace@v1. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
Deploy to the Microsoft Store
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.

Artifacts

Produced during runtime
Name Size
Card Game Simulator.app Expired
243 MB
cgs-Android Expired
868 MB
cgs-StandaloneLinux64 Expired
1.79 GB
cgs-StandaloneOSX Expired
2.48 GB
cgs-StandaloneWindows Expired
1.39 GB
cgs-StandaloneWindows64 Expired
1.4 GB
cgs-WSAPlayer Expired
1.1 GB
cgs-WSAPlayer2 Expired
1.1 GB
cgs-WebGL Expired
58.4 MB
cgs-iOS Expired
1.4 GB