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Test, Build, and Deploy with GameCI #1366

Test, Build, and Deploy with GameCI

Test, Build, and Deploy with GameCI #1366

Manually triggered September 26, 2023 02:54
Status Success
Total duration 2h 4m 47s
Artifacts 1

main.yml

on: workflow_dispatch
Matrix: buildWithLinux
Build for StandaloneOSX
59m 29s
Build for StandaloneOSX
Deploy to the App Store
0s
Deploy to the App Store
Deploy to the Google Play Store
5m 33s
Deploy to the Google Play Store
Deploy to the Web via Firebase
0s
Deploy to the Web via Firebase
Matrix: buildWithWindows
Deploy to the Mac App Store
0s
Deploy to the Mac App Store
Deploy to the Microsoft Store
0s
Deploy to the Microsoft Store
Deploy to the Steam Marketplace
0s
Deploy to the Steam Marketplace
Announce Release to Social Media
0s
Announce Release to Social Media
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Annotations

2 errors and 8 warnings
Build for StandaloneWindows
There was an error building the project. Please read the logs for details.
Build for StandaloneWindows64
There was an error building the project. Please read the logs for details.
Build for iOS
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
Build for StandaloneLinux64
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
Build for Android
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
Build for StandaloneOSX
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
Build for StandaloneWindows
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
Build for StandaloneWindows
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
Build for StandaloneWindows64
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
Build for StandaloneWindows64
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.

Artifacts

Produced during runtime
Name Size
cgs-Android Expired
869 MB