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Visual Effect Graph - Samples

In this project you will be able to access sample scenes and effects made with the Visual Effect Graph. You can download snapshots of these samples by using the release tab, or by cloning this repository.

There are also pre-built binaries for Windows and/or macOS available.

Changelog

  • 2019.3 Update: (7.2.0 rev1 2020-02-12)

    • Updated HD Render Pipeline / Visual Effect Graph to 7.2.0
    • Fixes and Improvements
    • Rebuilt all Visual Effects
      • Upgraded all HDRP materials to 7.2.0
      • Fixed Ambient Lighting in GrassWind
      • Fixed SSS Profile for Chomper Character in EllenHologram
      • Fixed UI Labels in Voxelized Terrain that disappeared in 1440p
      • Fixed Bonfire Fire Shader : was using a texture that was removed from HD Render Pipeline Package
      • Removed unused Custom Render Texture + Shaders in SpaceshipHoloTable
  • 2019.3.0 Release : (7.1.8 rev1 2020-01-30)

    • New Samples
      • Bonfire : Small Scene with Fire and smoke featuring custom VFX Shader Graph rendering (Featuring CC0 Assets from Kenney)
      • Ribbon Pack : Balls of Unraveling multi-colored trails featuring the new Particle Strips.
      • Ellen Hologram : Holographic reprojection of moving characters from 3D Game Kit
    • General Improvements
      • Other Samples were updated and polished to match new features:
        • Added Motion Vectors / Motion blur in Butterflies, Portal, SpaceshipHoloTable, UnityLogo, Volumetric, VoxelizedTerrain
        • Reduced texture size of the SpaceshipHoloTable environment
        • Rebuilt all assets
        • Removed old ProceduralSky from scenes
        • Embedded Visual Effect Graph Sample Additions from package 7.1.6
      • Samples Navigation Improvements
        • Added Navigation Menu Bar (Accessible via Escape Key)
          • Options Window
          • Load Samples Window
          • Toggle Demo Mode
          • Toggle FPS Counter
          • Take Screenshot
    • Known Issues:
      • Ellen Hologram not working properly on macOS/metal
      • Linux Vulkan rendering is mostly broken
  • The 2019.1 Release! ( 5.8.2-preview rev1 - 2019-03-19 )

    • New Samples

    • Spaceship Holo Table : Holographic Pin-Screen effect isolated from the Spaceship Demo

    • General Improvements

      • Upgraded all project, volumes, postprocesses and scenes to 2019.1 package track
        • HD/VFX Package versions to 5.8.2-preview
        • Editor version to 2019.1.0b6
    • Fixes

      • General Performance adjustments
  • Third Release ( 4.9.0-preview rev1 - 2019-02-07 )

    • New Samples
      • Genie: Magic flow gushing out of the Magic lantern and taking the shape of a Genie
      • AR Radar : Lines and Dots that form a Radar Grid with multiple Targets
      • Voxelized Terrain : Interactive Terrain
    • Fixes and General Improvements:
      • Simplified Sample Loader Script
      • GrassWind : Fixed the sample to reflect the fixes in ConnectTarget
      • GrassWind : Reworked the Camera Control (now works with cinemachine)
      • GrassWind : Added Ethan Body Diffuse texture
  • Second Release ( 4.6.0-preview rev1 - 2019-01-07 )

    • New Samples
      • GrassWind : Grass quads on terrain reacting to player movement and wind
      • Volumetric : Lit Particles reacting to volumetric lighting and transmission
      • Portal : Magic portal reminiscing of a strange doctor....
    • Fixes:
      • Fixed Butterflies Bodies set to Opaque
      • Fixed Missing references to VectorField and Texture in UnityLogo template
      • Removed unused HDRP Resources file (now using default one)
  • First Release ( 4.3.0-preview rev1 - 2018-11-27 )

    • Base Project and 3 Samples
      • Unity Logo : around 750k particles driven by vector fields
      • Butterflies : Procedurally animated and simulated butterflies
      • Morphing Face : Simulation-less face of cubes with masking and material animation

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Visual Effect Graph - Samples Project

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