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Fix tormenta20
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Haxxer committed Jun 28, 2024
1 parent 0b2a08c commit 998bc2d
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1 change: 1 addition & 0 deletions changelog.md
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- Updated module to be compatible with Foundry v12 (thank you to NeilWhite on github!)
- Updated the TyphonJS Runtime Library version - thank you, Michael, for your continued support!
- Updated the Tormenta20 system configuration to fix its currency issues
- Added support for the [Dragonbane - Drakar och Demoner](https://foundryvtt.com/packages/dragonbane) system (thank you xdy on github!)
- Added the `game.itempiles.macro_execution_types` constants - see docs for more info
- For the above, added `game.itempiles.macro_execution_types.RENDER_INTERFACE`, which means that macros that are attached to item piles will execute its macro when the item piles interface is rendered
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6 changes: 3 additions & 3 deletions src/systems/tormenta20.js
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export default {

"VERSION": "1.0.2",
"VERSION": "1.0.3",

// The actor class type is the type of actor that will be used for the default item pile actor that is created on first item drop.
"ACTOR_CLASS_TYPE": "character",
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"ITEM_CLASS_LOOT_TYPE": "",

// The item class type is the type of item that will be used for the default weapon item
"ITEM_CLASS_WEAPON_TYPE": "",
"ITEM_CLASS_WEAPON_TYPE": "",

// The item class type is the type of item that will be used for the default equipment item
"ITEM_CLASS_EQUIPMENT_TYPE": "",
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"ITEM_QUANTITY_ATTRIBUTE": "system.qtd",

// The item price attribute is the path to the attribute on each item that determine how much it costs
"ITEM_PRICE_ATTRIBUTE": "system.price.gc",
"ITEM_PRICE_ATTRIBUTE": "system.preco",

// Item types and the filters actively remove items from the item pile inventory UI that users cannot loot, such as spells, feats, and classes
"ITEM_FILTERS": [
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