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export default { | ||
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"VERSION": "1.0.0", | ||
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// The actor class type is the type of actor that will be used for the default item pile actor that is created on first item drop. | ||
"ACTOR_CLASS_TYPE": "container", | ||
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// The item quantity attribute is the path to the attribute on items that denote how many of that item that exists | ||
"ITEM_QUANTITY_ATTRIBUTE": "system.quantity", | ||
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// The item price attribute is the path to the attribute on each item that determine how much it costs | ||
"ITEM_PRICE_ATTRIBUTE": "system.price", | ||
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// Item filters actively remove items from the item pile inventory UI that users cannot loot, such as spells, feats, and classes | ||
"ITEM_FILTERS": [ | ||
{ | ||
"path": "type", | ||
"filters": "feature,class,subclass,background" | ||
} | ||
], | ||
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// Item similarities determines how item piles detect similarities and differences in the system | ||
"ITEM_SIMILARITIES": ["name", "type"], | ||
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// Currencies in item piles is a versatile system that can accept actor attributes (a number field on the actor's sheet) or items (actual items in their inventory) | ||
// In the case of attributes, the path is relative to the "actor.system" | ||
// In the case of items, it is recommended you export the item with `.toObject()` and strip out any module data | ||
"CURRENCIES": [ | ||
{ | ||
type: "attribute", | ||
name: "PB.Silver", | ||
img: "systems/pirateborg/icons/misc/thing-of-importance.png", | ||
abbreviation: "{#}SP", | ||
data: { | ||
path: "system.silver", | ||
}, | ||
primary: true, | ||
exchangeRate: 1 | ||
} | ||
] | ||
} |