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Fix #77 skillpoints and SP/hour being wrong by guessing account status based on skill queue #80
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c35d735
#77 Set account status unknown if it isn't provided by api
d7c22e1
Rewrite account status to be guesstimated based on curren skill queue…
7b13901
Moved account status guesstimate logic into Character
b5f8773
Added description
73e036b
Skill.GetLeftPointsRequiredToLevel uses Character.GetBaseSPPerHour so…
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These really don't need to be nested. You can rewrite this to something like:
var hoursToTrain = (CurrentlyTrainingSkill.EndTime - CurrentlyTrainingSkill.StartTime).TotalHours;
var spToTrain = (CurrentlyTrainingSkill.EndSP - CurrentlyTrainingSkill.StartSP);
var spPerHour = hoursToTrain == 0 ? 0 : spToTrain/hoursToTrain;
var rate = spPerHour == 0 ? 0 : (int)Math.Round(GetOmegaSPPerHour(CurrentlyTrainingSkill.Skill) / spPerHour, 0);
then your switch statement. You could also set the spPerHour to some ludicrous value instead of 0 to avoid the second ternary operation if you wanted to