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Feature: Plugin system #25
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Feature: Plugin system #25
elliena-bulmer
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evemondevteam:master
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elliena-bulmer:PluginSystemBase
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-Added a plugin loader & library system -Added a base interface for any plugins -Added a Plugin MenuItem interface -Added a Plugin Menu Generator -Slightly modified the Main window to allow plugins to show -Added the load of plugins at the start of the application
-Change the plugin menu generator to use Array instead of IEnumerable
-Proper comment.
-Converted the Plugin name from method to property. -Added a Plugin version to the basic interface for future development.
-Add a plugin viewer that is a plugin itself to view which plugins are loaded.
I have added a plugin viewer that could serve as a plugin example. Documentation will follow. |
-Add proper comments to the plugin viewer files. -Added a extra 'todo' in the PluginLibrary.
NevarrTivianne
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May 29, 2022
…ription fix evemondevteam#25 It will append the number of skills in the skill queue to remaining time description in the Overview tab and the bottom of Character tab.
NevarrTivianne
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May 29, 2022
fix shipname in unicode character and display the number of skills remaining fixes evemondevteam#22 fixes evemondevteam#25
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Thought of implementing a generic plugin system to EVEMon in order to facilitate development of Highly customizable plugins. At this point, it only serves as an entry point for the plugn menu but could be expanded easily by creating an interface. Ideally, we should implement a versioning for the plugins.
Note: An interface could be developed for practically anything in the application.
I'll soon include a documentation on how to properly generate plugins and an example plugin. Also, I will convert some of the current tools to plugins (Mining worksheet, Data Browser, etc).