Releases: eugeneloza/FireMadness
Desktop Release candidate 2 / Android Alpha
Today Android - tomorrow the World!
Android overhaul.
Joystick / gamepad support thanks to Tomasz Wojtyś
Interface improvements
Speed improvements
And more!
FireMadness is a top-down bullet hell shooter inspired by CrossFire game (1981 by Jay Sullivan) written in Castle Game Engine (Lazarus / Free Pascal)
The goal of the game is to eliminate all enemy bots. Use arrow keys to move and WASD to fire at 4 directions (hold down the button for rapid fire). Control keys can be changed in-game. Player has 300 HP until death... and that's not much...
You can move only vertical or horizontal direction at the same time, and movement automatically stops at crossroads (you can invert the movement direction).
Enemies come in groups of 3+ starting from lazy easy form, after destroyed they transform in more healthy and powerful medium form and finally into tough, quick and rapid-firing hard form. Occasionaly hard form after being destroyed transforms into boss form (the name says it all).
Release candidate
Release candidate:
Menu, settings, translations and etc.
FireMadness is a top-down bullet hell shooter inspired by CrossFire game (1981 by Jay Sullivan) written in Castle Game Engine (Lazarus / Free Pascal)
The goal of the game is to eliminate all enemy bots. Use arrow keys to move and WASD to fire at 4 directions (hold down the button for rapid fire). Control keys can be changed in-game. Player has 300 HP until death... and that's not much...
You can move only vertical or horizontal direction at the same time, and movement automatically stops at crossroads (you can invert the movement direction).
Enemies come in groups of 3+ starting from lazy easy form, after destroyed they transform in more healthy and powerful medium form and finally into tough, quick and rapid-firing hard form. Occasionaly hard form after being destroyed transforms into boss form (the name says it all).
19 April betta-release
A few improvements: better interface, better music handilng, "crossfire" map, better co-op mode, and others.
FireMadness is a top-down bullet hell shooter inspired by CrossFire game (1981 by Jay Sullivan) written in Castle Game Engine (Lazarus / Free Pascal)
The goal of the game is to eliminate all enemy bots. Use arrow keys to move and WASD to fire at 4 directions (hold down the button for rapid fire). Player has 300 HP until death... and that's not much...
You can move only vertical or horizontal direction at the same time, and movement automatically stops at crossroads (you can invert the movement direction).
Enemies come in groups of 3+ starting from lazy easy form, after destroyed they transform in more healthy and powerful medium form and finally into tough, quick and rapid-firing hard form. Occasionaly hard form after being destroyed transforms into boss form (the name says it all).
18 April betta-release
Huge overhaul. Almost release :)
Many new bot types + 3 more bosses.
Map manager + unfinished story mode :)
Hot-seat player co-op mode
Difficulty level
And much much more
FireMadness is a top-down bullet hell shooter inspired by CrossFire game (1981 by Jay Sullivan) written in Castle Game Engine (Lazarus / Free Pascal)
The goal of the game is to eliminate all enemy bots. Use arrow keys to move and WASD to fire at 4 directions (hold down the button for rapid fire). Player has 300 HP until death... and that's not much...
You can move only vertical or horizontal direction at the same time, and movement automatically stops at crossroads (you can invert the movement direction).
Enemies come in groups of 3+ starting from lazy easy form, after destroyed they transform in more healthy and powerful medium form and finally into tough, quick and rapid-firing hard form. Occasionaly hard form after being destroyed transforms into boss form (the name says it all).
15 April betta release
Better AI for more wild gameplay, other minor improvements.
OpenFire is a top-down bullet hell shooter inspired by CrossFire game (1981 by Jay Sullivan) written in Castle Game Engine (Lazarus / Free Pascal)
The goal of the game is to eliminate all enemy bots. Use arrow keys to move and WASD to fire at 4 directions (hold down the button for rapid fire). Player has 200 HP until death... and that's not much...
You can move only vertical or horizontal direction at the same time, and movement automatically stops at crossroads (you can invert the movement direction).
Enemies come in groups of 3+ starting from lazy easy form, after destroyed they transform in more healthy and powerful medium form and finally into tough, quick and rapid-firing hard form. Occasionaly hard form after being destroyed transforms into boss form (the name says it all).
14 April betta release
Better AI, sticky keyboard fixed, mouse movement implemented, other minor improvements.
OpenFire is a top-down bullet hell shooter inspired by CrossFire game (1981 by Jay Sullivan) written in Castle Game Engine (Lazarus / Free Pascal)
The goal of the game is to eliminate all enemy bots. Use arrow keys to move and WASD to fire at 4 directions (hold down the button for rapid fire). Player has 200 HP until death... and that's not much...
You can move only vertical or horizontal direction at the same time, and movement automatically stops at crossroads (you can invert the movement direction).
Enemies come in groups of 3+ starting from lazy easy form, after destroyed they transform in more healthy and powerful medium form and finally into tough, quick and rapid-firing hard form. Occasionaly hard form after being destroyed transforms into boss form (the name says it all).
Second beta release
Music, sound and explosions!
OpenFire is a top-down bullet hell shooter inspired by CrossFire game (1981 by Jay Sullivan) written in Castle Game Engine (Lazarus / Free Pascal)
The goal of the game is to eliminate all enemy bots. Use arrow keys to move and WASD to fire at 4 directions (hold down the button for rapid fire). Player has 200 HP until death... and that's not much...
You can move only vertical or horizontal direction at the same time, and movement automatically stops at crossroads (you can invert the movement direction).
Enemies come in groups of 3+ starting from lazy easy form, after destroyed they transform in more healthy and powerful medium form and finally into tough, quick and rapid-firing hard form. Occasionaly hard form after being destroyed transforms into boss form (the name says it all).
First beta release
This pre-release features most gameplay features. Still some clean-up to do.