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Reorganize information again, elaborate single player
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Sneaki's suggestion makes way more sense organizationally.  Added more detail to the single player section to more clearly explain the easiest method.
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eudaimonistic authored Oct 17, 2023
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31 changes: 16 additions & 15 deletions WebHostLib/static/assets/faq/faq_en.md
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Expand Up @@ -20,30 +20,18 @@ item will be sent to player B's world over the internet.
This creates a cooperative experience during multi-world games, requiring players to rely upon each other to complete
their game.

## What happens if an item is placed somewhere it is impossible to get?

The randomizer has many strict sets of rules it must follow when generating a game. One of the functions of these rules
is to ensure items necessary to complete the game will be accessible to the player. Many games also have a subset of
rules allowing certain items to be placed in normally unreachable locations, provided the player has indicated they are
comfortable exploiting certain glitches in the game.

## What does multi-game mean?

While a multi-world game traditionally requires all players to be playing the same game, a multi-game multi-world allows
players to randomize any of the supported games, and send items between them. This allows players of different
games to interact with one another in a single multiplayer environment. Archipelago supports multi-game multi-world.
Here's a list of our [Supported Games](https://archipelago.gg/games)

## What happens if a person has to leave early?

If a player must leave early, they can use Archipelago's release system. When a player releases their game, all the
items in that game which belong to other players are sent out automatically, so other players can continue to play.
Here's a list of all of our [Server Commands](https://archipelago.gg/tutorial/Archipelago/commands/en)

## Can I generate a single-player game with Archipelago?

Yes. All our supported games can be generated as single-player experiences, and so long as you download the software,
the website is not required to generate them.
Yes. All of our supported games can be generated as single-player experiences both on the website and through installing
the Archipelago generator software. The fastest way to do this is on the website. Find the Supported Game you wish to play,
open the Settings Page, pick your settings, and click Generate Game.

## How do I get started?

Expand All @@ -61,6 +49,19 @@ As randomizers and multiworld randomizers have been around for a while now there
and jargon that is used in conjunction by the communities surrounding them. For a lot of the terms that are more common
to Archipelago and its specific systems please see the [Glossary](/glossary/en).

## What happens if a person has to leave early?

If a player must leave early, they can use Archipelago's release system. When a player releases their game, all the
items in that game which belong to other players are sent out automatically, so other players can continue to play.
Here's a list of all of our [Server Commands](https://archipelago.gg/tutorial/Archipelago/commands/en)

## What happens if an item is placed somewhere it is impossible to get?

The randomizer has many strict sets of rules it must follow when generating a game. One of the functions of these rules
is to ensure items necessary to complete the game will be accessible to the player. Many games also have a subset of
rules allowing certain items to be placed in normally unreachable locations, provided the player has indicated they are
comfortable exploiting certain glitches in the game.

## I want to add a game to the Archipelago randomizer. How do I do that?

The best way to get started is to take a look at our code on GitHub
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