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Backed out changeset: 7cb2acb61a32 (bt48's transfixit v1)
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ermo committed Jun 29, 2013
1 parent 3da1899 commit b9ae1f6
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Showing 19 changed files with 103 additions and 103 deletions.
Original file line number Diff line number Diff line change
Expand Up @@ -172,22 +172,22 @@ ClutchTorque=1000.0
ClutchWear=0.0
ClutchFriction=15.00
BaulkTorque=850.0
SemiAutomatic=1 // whether throttle and clutch are operated automatically
UpshiftDelay=0.20 // delay in selecting higher gear (low for semi-automatic, higher for manual)
UpshiftClutchTime=0.20 // time to ease auto-clutch in AFTER upshift (0.0 for F1 cars)
DownshiftDelay=0.4 // delay in selecting lower gear (low for semi-automatic, higher for manual)
DownshiftClutchTime=0.4 // time to ease auto-clutch in AFTER downshift (used to be SemiAutoClutchTime, note that the shift will complete significantly before the clutch is fully engaged)
SemiAutomatic=0 // whether throttle and clutch are operated automatically
UpshiftDelay=0.10 // delay in selecting higher gear (low for semi-automatic, higher for manual)
UpshiftClutchTime=0.10 // time to ease auto-clutch in AFTER upshift (0.0 for F1 cars)
DownshiftDelay=0.2 // delay in selecting lower gear (low for semi-automatic, higher for manual)
DownshiftClutchTime=0.30 // time to ease auto-clutch in AFTER downshift (used to be SemiAutoClutchTime, note that the shift will complete significantly before the clutch is fully engaged)
DownshiftBlipThrottle=0.70 // amount of throttle used to blip if controlled by game (instead of player)
WheelDrive=REAR // which wheels are driven: REAR, FOUR (even torque split), or FRONT
FinalDriveSetting=23 // indexed into GearFile list
FinalDriveSetting=26 // indexed into GearFile list
ReverseSetting=0
ForwardGears=6
Gear1Setting=0
Gear2Setting=26
Gear3Setting=49
Gear4Setting=57
Gear5Setting=60
Gear6Setting=61
Gear2Setting=20
Gear3Setting=38
Gear4Setting=51
Gear5Setting=56
Gear6Setting=58
DiffPumpTorque=0.0 // at 100% pump diff setting, the torque redirected per wheelspeed difference in radians/sec (roughly 1.2kph)
DiffPumpRange=(0.00, 0.0, 0)
DiffPumpSetting=0
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Original file line number Diff line number Diff line change
Expand Up @@ -172,22 +172,22 @@ ClutchTorque=1000.0
ClutchWear=0.0
ClutchFriction=15.00
BaulkTorque=850.0
SemiAutomatic=1 // whether throttle and clutch are operated automatically
UpshiftDelay=0.15 // delay in selecting higher gear (low for semi-automatic, higher for manual)
UpshiftClutchTime=0.15 // time to ease auto-clutch in AFTER upshift (0.0 for F1 cars)
DownshiftDelay=0.3 // delay in selecting lower gear (low for semi-automatic, higher for manual)
DownshiftClutchTime=0.3 // time to ease auto-clutch in AFTER downshift (used to be SemiAutoClutchTime, note that the shift will complete significantly before the clutch is fully engaged)
SemiAutomatic=0 // whether throttle and clutch are operated automatically
UpshiftDelay=0.10 // delay in selecting higher gear (low for semi-automatic, higher for manual)
UpshiftClutchTime=0.10 // time to ease auto-clutch in AFTER upshift (0.0 for F1 cars)
DownshiftDelay=0.2 // delay in selecting lower gear (low for semi-automatic, higher for manual)
DownshiftClutchTime=0.30 // time to ease auto-clutch in AFTER downshift (used to be SemiAutoClutchTime, note that the shift will complete significantly before the clutch is fully engaged)
DownshiftBlipThrottle=0.70 // amount of throttle used to blip if controlled by game (instead of player)
WheelDrive=REAR // which wheels are driven: REAR, FOUR (even torque split), or FRONT
FinalDriveSetting=18 // indexed into GearFile list
FinalDriveSetting=26 // indexed into GearFile list
ReverseSetting=0
ForwardGears=6
Gear1Setting=0
Gear2Setting=26
Gear3Setting=49
Gear4Setting=57
Gear5Setting=60
Gear6Setting=61
Gear2Setting=20
Gear3Setting=38
Gear4Setting=51
Gear5Setting=56
Gear6Setting=58
DiffPumpTorque=0.0 // at 100% pump diff setting, the torque redirected per wheelspeed difference in radians/sec (roughly 1.2kph)
DiffPumpRange=(0.00, 0.0, 0)
DiffPumpSetting=0
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Original file line number Diff line number Diff line change
Expand Up @@ -176,8 +176,8 @@ ClutchWear=0.0
ClutchFriction=10.00
BaulkTorque=675.0
SemiAutomatic=1 // whether throttle and clutch are operated automatically
UpshiftDelay=0.1 // delay in selecting higher gear (low for semi-automatic, higher for manual)
UpshiftClutchTime=0.1 // time to ease auto-clutch in AFTER upshift (0.0 for F1 cars)
UpshiftDelay=0.08 // delay in selecting higher gear (low for semi-automatic, higher for manual)
UpshiftClutchTime=0.08 // time to ease auto-clutch in AFTER upshift (0.0 for F1 cars)
DownshiftDelay=0.50 // delay in selecting lower gear (low for semi-automatic, higher for manual)
DownshiftClutchTime=0.50 // time to ease auto-clutch in AFTER downshift (used to be SemiAutoClutchTime, note that the shift will complete significantly before the clutch is fully engaged)
DownshiftBlipThrottle=0.70 // amount of throttle used to blip if controlled by game (instead of player)
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Original file line number Diff line number Diff line change
Expand Up @@ -171,22 +171,22 @@ ClutchTorque=1400.0
ClutchWear=0.0
ClutchFriction=15.000
BaulkTorque=1450.0
SemiAutomatic=1 // whether throttle and clutch are operated automatically
UpshiftDelay=0.2 // delay in selecting higher gear (low for semi-automatic, higher for manual)
UpshiftClutchTime=0.2 // time to ease auto-clutch in AFTER upshift (0.0 for F1 cars)
SemiAutomatic=0 // whether throttle and clutch are operated automatically
UpshiftDelay=0.15 // delay in selecting higher gear (low for semi-automatic, higher for manual)
UpshiftClutchTime=0.15 // time to ease auto-clutch in AFTER upshift (0.0 for F1 cars)
DownshiftDelay=0.40 // delay in selecting lower gear (low for semi-automatic, higher for manual)
DownshiftClutchTime=0.40 // time to ease auto-clutch in AFTER downshift (used to be SemiAutoClutchTime, note that the shift will complete significantly before the clutch is fully engaged)
DownshiftBlipThrottle=0.50 // amount of throttle used to blip if controlled by game (instead of player)
WheelDrive=FOUR // which wheels are driven: REAR, FOUR (even torque split), or FRONT
FinalDriveSetting=18 // indexed into GearFile list
FinalDriveSetting=34 // indexed into GearFile list
ReverseSetting=0
ForwardGears=6
Gear1Setting=0
Gear2Setting=26
Gear3Setting=49
Gear4Setting=54
Gear5Setting=60
Gear6Setting=62
Gear1Setting=1
Gear2Setting=20
Gear3Setting=35
Gear4Setting=45
Gear5Setting=52
Gear6Setting=57
DiffPumpTorque=400.0 // at 100% pump diff setting, the torque redirected per wheelspeed difference in radians/sec (roughly 1.2kph)
DiffPumpRange=(0.00, 0.05, 20)
DiffPumpSetting=10
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14 changes: 7 additions & 7 deletions UCP_modified_assets/unpacked/vehicles/physics/chassis/bmw_m6.cdf
Original file line number Diff line number Diff line change
Expand Up @@ -179,16 +179,16 @@ DownshiftDelay=0.20 // delay in selecting lower gear (low for semi
DownshiftClutchTime=0.30 // time to ease auto-clutch in AFTER downshift (used to be SemiAutoClutchTime, note that the shift will complete significantly before the clutch is fully engaged)
DownshiftBlipThrottle=0.70 // amount of throttle used to blip if controlled by game (instead of player)
WheelDrive=REAR // which wheels are driven: REAR, FOUR (even torque split), or FRONT
FinalDriveSetting=21 // indexed into GearFile list
FinalDriveSetting=25 // indexed into GearFile list
ReverseSetting=0
ForwardGears=7
Gear1Setting=0
Gear2Setting=17
Gear3Setting=38
Gear4Setting=51
Gear5Setting=56
Gear6Setting=58
Gear7Setting=60
Gear2Setting=18
Gear3Setting=30
Gear4Setting=45
Gear5Setting=52
Gear6Setting=56
Gear7Setting=58
DiffPumpTorque=0.0 // at 100% pump diff setting, the torque redirected per wheelspeed difference in radians/sec (roughly 1.2kph)
DiffPumpRange=(0.00, 0.0, 0)
DiffPumpSetting=0
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Original file line number Diff line number Diff line change
Expand Up @@ -187,13 +187,13 @@ WheelDrive=FOUR // which wheels are driven: REAR, FOUR (even
FinalDriveSetting=39 // indexed into GearFile list
ReverseSetting=0
ForwardGears=7
Gear1Setting=1
Gear2Setting=19
Gear1Setting=0
Gear2Setting=18
Gear3Setting=35
Gear4Setting=48
Gear5Setting=55
Gear5Setting=54
Gear6Setting=57
Gear7Setting=58
Gear7Setting=59
DiffPumpTorque=500.0 // at 100% pump diff setting, the torque redirected per wheelspeed difference in radians/sec (roughly 1.2kph)
DiffPumpRange=(0.00, 0.05, 20)
DiffPumpSetting=10
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Original file line number Diff line number Diff line change
Expand Up @@ -182,15 +182,15 @@ DownshiftDelay=0.50 // delay in selecting lower gear (low for semi
DownshiftClutchTime=0.50 // time to ease auto-clutch in AFTER downshift (used to be SemiAutoClutchTime, note that the shift will complete significantly before the clutch is fully engaged)
DownshiftBlipThrottle=0.70 // amount of throttle used to blip if controlled by game (instead of player)
WheelDrive=REAR // which wheels are driven: REAR, FOUR (even torque split), or FRONT
FinalDriveSetting=28 // indexed into GearFile list
FinalDriveSetting=32 // indexed into GearFile list
ReverseSetting=0
ForwardGears=6
Gear1Setting=1
Gear2Setting=23
Gear3Setting=44
Gear4Setting=56
Gear5Setting=58
Gear6Setting=62
Gear2Setting=22
Gear3Setting=35
Gear4Setting=45
Gear5Setting=52
Gear6Setting=57
DiffPumpTorque=00.0 // at 100% pump diff setting, the torque redirected per wheelspeed difference in radians/sec (roughly 1.2kph)
DiffPumpRange=(0.00, 0.00, 0)
DiffPumpSetting=0
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Original file line number Diff line number Diff line change
Expand Up @@ -179,15 +179,15 @@ DownshiftDelay=0.25 // delay in selecting lower gear (low for semi
DownshiftClutchTime=0.505 // time to ease auto-clutch in AFTER downshift (used to be SemiAutoClutchTime, note that the shift will complete significantly before the clutch is fully engaged)
DownshiftBlipThrottle=0.70 // amount of throttle used to blip if controlled by game (instead of player)
WheelDrive=REAR // which wheels are driven: REAR, FOUR (even torque split), or FRONT
FinalDriveSetting=30 // indexed into GearFile list
FinalDriveSetting=34 // indexed into GearFile list
ReverseSetting=0
ForwardGears=6
Gear1Setting=9
Gear2Setting=31
Gear3Setting=48
Gear4Setting=56
Gear5Setting=59
Gear6Setting=62
Gear1Setting=1
Gear2Setting=20
Gear3Setting=35
Gear4Setting=45
Gear5Setting=52
Gear6Setting=57
DiffPumpTorque=00.0 // at 100% pump diff setting, the torque redirected per wheelspeed difference in radians/sec (roughly 1.2kph)
DiffPumpRange=(0.00, 0.00, 0)
DiffPumpSetting=0
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Original file line number Diff line number Diff line change
Expand Up @@ -180,15 +180,15 @@ DownshiftDelay=0.40 // delay in selecting lower gear (low for semi
DownshiftClutchTime=0.40 // time to ease auto-clutch in AFTER downshift (used to be SemiAutoClutchTime, note that the shift will complete significantly before the clutch is fully engaged)
DownshiftBlipThrottle=0.70 // amount of throttle used to blip if controlled by game (instead of player)
WheelDrive=REAR // which wheels are driven: REAR, FOUR (even torque split), or FRONT
FinalDriveSetting=32 // indexed into GearFile list
FinalDriveSetting=34 // indexed into GearFile list
ReverseSetting=0
ForwardGears=6
Gear1Setting=9
Gear2Setting=32
Gear3Setting=48
Gear4Setting=56
Gear5Setting=59
Gear6Setting=62
Gear1Setting=7
Gear2Setting=28
Gear3Setting=38
Gear4Setting=46
Gear5Setting=53
Gear6Setting=57
DiffPumpTorque=00.0 // at 100% pump diff setting, the torque redirected per wheelspeed difference in radians/sec (roughly 1.2kph)
DiffPumpRange=(0.00, 0.00, 0)
DiffPumpSetting=0
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Original file line number Diff line number Diff line change
Expand Up @@ -172,22 +172,22 @@ ClutchTorque=700.0
ClutchWear=0.0
ClutchFriction=10.00
BaulkTorque=775.0
SemiAutomatic=1 // whether throttle and clutch are operated automatically
SemiAutomatic=0 // whether throttle and clutch are operated automatically
UpshiftDelay=0.20 // delay in selecting higher gear (low for semi-automatic, higher for manual)
UpshiftClutchTime=0.20 // time to ease auto-clutch in AFTER upshift (0.0 for F1 cars)
DownshiftDelay=0.40 // delay in selecting lower gear (low for semi-automatic, higher for manual)
DownshiftClutchTime=0.40 // time to ease auto-clutch in AFTER downshift (used to be SemiAutoClutchTime, note that the shift will complete significantly before the clutch is fully engaged)
DownshiftBlipThrottle=0.70 // amount of throttle used to blip if controlled by game (instead of player)
WheelDrive=REAR // which wheels are driven: REAR, FOUR (even torque split), or FRONT
FinalDriveSetting=21 // indexed into GearFile list
FinalDriveSetting=29 // indexed into GearFile list
ReverseSetting=0
ForwardGears=6
Gear1Setting=0
Gear2Setting=28
Gear3Setting=49
Gear4Setting=57
Gear5Setting=60
Gear6Setting=62
Gear1Setting=4
Gear2Setting=22
Gear3Setting=37
Gear4Setting=50
Gear5Setting=56
Gear6Setting=58
DiffPumpTorque=0.0 // at 100% pump diff setting, the torque redirected per wheelspeed difference in radians/sec (roughly 1.2kph)
DiffPumpRange=(0.00, 0.0, 0)
DiffPumpSetting=0
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -174,8 +174,8 @@ ClutchWear=0.0
ClutchFriction=10.00
BaulkTorque=1550.0
SemiAutomatic=0 // whether throttle and clutch are operated automatically
UpshiftDelay=0.15 // delay in selecting higher gear (low for semi-automatic, higher for manual)
UpshiftClutchTime=0.15 // time to ease auto-clutch in AFTER upshift (0.0 for F1 cars)
UpshiftDelay=0.30 // delay in selecting higher gear (low for semi-automatic, higher for manual)
UpshiftClutchTime=0.30 // time to ease auto-clutch in AFTER upshift (0.0 for F1 cars)
DownshiftDelay=0.40 // delay in selecting lower gear (low for semi-automatic, higher for manual)
DownshiftClutchTime=0.50 // time to ease auto-clutch in AFTER downshift (used to be SemiAutoClutchTime, note that the shift will complete significantly before the clutch is fully engaged)
DownshiftBlipThrottle=0.70 // amount of throttle used to blip if controlled by game (instead of player)
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Original file line number Diff line number Diff line change
Expand Up @@ -6,7 +6,7 @@ TuningTier=3 //base upgrade level tuning allowed. (ie used so a full racecar has
Rules=0 // what rules to apply to garage setups (0=none, 1=stock car)
GarageDisplayFlags=7 // how settings are displayed in garage (add): 1=rear wing, 2=radiator, 4=more gear info
FeelerFlags=0 // how collision feelers are generated (add): 1=box influence 2=reduce wall-jumping 4=allow adjustment hack 8=top directions
Mass=1560.0 // all mass except fuel (750kg car + 80kg driver weight)
Mass=1569.0 // all mass except fuel (750kg car + 80kg driver weight)
Inertia=(1975.0,2100.0,370.0) // all inertia except fuel
FuelTankPos=(0.0, 0.200, -0.530) // location of tank affects center of gravity (very close and even slightly ahead of CG in F1)
FuelTankMotion=(560.0,0.7) // simple model of fuel movement in tank (spring rate per kg, critical damping ratio)
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Original file line number Diff line number Diff line change
Expand Up @@ -173,9 +173,9 @@ ClutchWear=0.0
ClutchFriction=10.00
BaulkTorque=1050.0
SemiAutomatic=0 // whether throttle and clutch are operated automatically
UpshiftDelay=0.30 // delay in selecting higher gear (low for semi-automatic, higher for manual)
UpshiftClutchTime=0.30 // time to ease auto-clutch in AFTER upshift (0.0 for F1 cars)
DownshiftDelay=0.30 // delay in selecting lower gear (low for semi-automatic, higher for manual)
UpshiftDelay=0.10 // delay in selecting higher gear (low for semi-automatic, higher for manual)
UpshiftClutchTime=0.10 // time to ease auto-clutch in AFTER upshift (0.0 for F1 cars)
DownshiftDelay=0.20 // delay in selecting lower gear (low for semi-automatic, higher for manual)
DownshiftClutchTime=0.30 // time to ease auto-clutch in AFTER downshift (used to be SemiAutoClutchTime, note that the shift will complete significantly before the clutch is fully engaged)
DownshiftBlipThrottle=0.70 // amount of throttle used to blip if controlled by game (instead of player)
WheelDrive=FOUR // which wheels are driven: REAR, FOUR (even torque split), or FRONT
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -176,9 +176,9 @@ ClutchTorque=700.0
ClutchWear=0.0
ClutchFriction=10.00
BaulkTorque=775.0
SemiAutomatic=1 // whether throttle and clutch are operated automatically
UpshiftDelay=0.2 // delay in selecting higher gear (low for semi-automatic, higher for manual)
UpshiftClutchTime=0.2 // time to ease auto-clutch in AFTER upshift (0.0 for F1 cars)
SemiAutomatic=0 // whether throttle and clutch are operated automatically
UpshiftDelay=0.10 // delay in selecting higher gear (low for semi-automatic, higher for manual)
UpshiftClutchTime=0.10 // time to ease auto-clutch in AFTER upshift (0.0 for F1 cars)
DownshiftDelay=0.20 // delay in selecting lower gear (low for semi-automatic, higher for manual)
DownshiftClutchTime=0.30 // time to ease auto-clutch in AFTER downshift (used to be SemiAutoClutchTime, note that the shift will complete significantly before the clutch is fully engaged)
DownshiftBlipThrottle=0.70 // amount of throttle used to blip if controlled by game (instead of player)
Expand All @@ -187,13 +187,13 @@ FinalDriveSetting=21 // indexed into GearFile list
ReverseSetting=0
ForwardGears=8
Gear1Setting=0
Gear2Setting=24
Gear3Setting=45
Gear4Setting=54
Gear5Setting=57
Gear6Setting=59
Gear7Setting=61
Gear8Setting=62
Gear2Setting=15
Gear3Setting=32
Gear4Setting=42
Gear5Setting=51
Gear6Setting=55
Gear7Setting=58
Gear8Setting=59
DiffPumpTorque=0.0 // at 100% pump diff setting, the torque redirected per wheelspeed difference in radians/sec (roughly 1.2kph)
DiffPumpRange=(0.00, 0.0, 0)
DiffPumpSetting=0
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -173,8 +173,8 @@ ClutchWear=0.0
ClutchFriction=15.000
BaulkTorque=1450.0
SemiAutomatic=1 // whether throttle and clutch are operated automatically
UpshiftDelay=0.25 // delay in selecting higher gear (low for semi-automatic, higher for manual)
UpshiftClutchTime=0.25 // time to ease auto-clutch in AFTER upshift (0.0 for F1 cars)
UpshiftDelay=0.30 // delay in selecting higher gear (low for semi-automatic, higher for manual)
UpshiftClutchTime=0.30 // time to ease auto-clutch in AFTER upshift (0.0 for F1 cars)
DownshiftDelay=0.50 // delay in selecting lower gear (low for semi-automatic, higher for manual)
DownshiftClutchTime=0.50 // time to ease auto-clutch in AFTER downshift (used to be SemiAutoClutchTime, note that the shift will complete significantly before the clutch is fully engaged)
DownshiftBlipThrottle=0.50 // amount of throttle used to blip if controlled by game (instead of player)
Expand Down
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