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ephread committed Oct 10, 2019
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8 changes: 8 additions & 0 deletions CHANGELOG.md
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# Change Log
Important changes to _inkgd_ will be documented in this file.

## [0.1.3](https://github.com/ephread/inkgd/releases/tag/0.1.3)
Released on 2019-10-10.

### Fixed
- Fixed [#10] – Node not found error InkRuntime.init(), huge thanks to @MageJohn!

[#10]: https://github.com/ephread/inkgd/issues/10

## [0.1.2](https://github.com/ephread/inkgd/releases/tag/0.1.2)
Released on 2019-05-23.

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4 changes: 2 additions & 2 deletions README.md
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# ![inkgd](https://i.imgur.com/QbLG9Xp.png)

[![CircleCI](https://circleci.com/gh/ephread/inkgd/tree/master.svg?style=shield)](https://circleci.com/gh/ephread/inkgd/tree/master)
![Version](https://img.shields.io/badge/version-0.1.2-orange.svg)
![Version](https://img.shields.io/badge/version-0.1.3-orange.svg)
![Godot Version](https://img.shields.io/badge/godot-3.1+-blue.svg)
![License](https://img.shields.io/badge/license-MIT-green.svg)

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| _inkgd_ version | inklecate version | Godot version |
|:---------------:|:-----------------:|:-------------:|
| 0.1.0 – 0.1.2 | 0.8.2 – 0.8.3 | 3.1 – 3.1.1 |
| 0.1.0 – 0.1.3 | 0.8.2 – 0.8.3 | 3.1 – 3.1.1 |

## License

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2 changes: 1 addition & 1 deletion addons/inkgd/plugin.cfg
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name="InkGD"
description="Full implementation of inkle's Ink narrative lanaguge in pure GDScript, with editor support."
author="Frédéric Maquin"
version="0.1.2"
version="0.1.3"
script="editor/ink.gd"

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