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v0.7.1

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@dylanmccall dylanmccall released this 04 Oct 16:58
· 121 commits to main since this release
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This release introduces natural language labels for blocks. For example, instead of "On ready", there is now a "when starting" block.

It also includes the following new features:

  • Nodes can be used as parameters for blocks such as such as "call method {method_name} in {node}". To use a node as a block, drag it and drop it from the scene tree to the block canvas.
  • There is a new SimpleSpawner node, which spawns nodes based on a set of properties
  • In blocks related to groups, there is an options list to choose between groups. The list shows groups in the current scene, as well as global groups in Godot 4.3.

Finally, there are some performance and usability enhancements for the block canvas. With this update, it is faster for the block code editor to switch between block scripts.

What's Changed

Full Changelog: v0.7.0...v0.7.1