Territory Boss is a basic third-person shooter game.
It’s not recommended to immediately dive into this game development if you have no prior C++ experience. If you are completely new to Unreal Engine 4 I recommend you to read https://docs.unrealengine.com/latest/INT/GettingStarted/index.html
Windows:
Be sure to have Visual Studio 2015 installed. You can use any desktop version of Visual Studio 2015, including the free version called Community 2015.
You need DirectX End-User Runtimes (June 2010) to avoid compilation errors. Most users will already have this, if you have ever installed DirectX runtimes to play a game.
Mac OSX:
Be sure to have Xcode 5.1 installed.
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First, you'll want to install Unreal Engine version 4.15.3 for installation
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You'll want to create your own Territory Boss fork by clicking the Fork button in the top right of this page.
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Next, install a Git client on your computer.
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Now you can clone your repository to your PC (e.g: your nickname is endiliey)
git clone https://github.com/endiliey/TerritoryBoss.git
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You can now open up TerritoryBoss.uproject from the cloned folder to open all the files
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You can easily submit contributions back up to your fork.
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When you're ready to send the changes for review, simply create a Pull Request.
This is a project developed many years ago and not meant to be developed further