Fix interactive widgets sometimes being incorrectly marked as hovered #5523
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An interactive widget should only be marked hovered if a click/drag would start an interaction with it.
egui 0.30 introduced a feature where a thin interactive widget could be hit even if it was partially behind a larger interactive widget. Unfortunately, this introduced a bug where the top widget would still be marked as hovered, even though a click would go through to the thin widget below.
This bug was most notacible when trying to reisize a window by dragging its corner, which often would result in dragging one of its sides instead.
This PR fixes this bug.