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Exposes support in both glow and wgpu for texture wrap modes
This would be breaking for manual creations of TextureOptions but would work with the current TextureOptions::NEAREST and LINEAR without change, keeping those clamp to edge
I wasn't sure how best to expose the options to the user and added consts for LINEAR_REPEAT LINEAR_MIRRORED_REPEAT NEAREST_REPEAT NEAREST_MIRRORED_REPEAT
This does not include wrap mode clamp to border as it worked fine with glow but with wgpu it panics due to Features Features(ADDRESS_MODE_CLAMP_TO_BORDER) are required but not enabled on the device, and I thought it was probably best not to try to enable that feature, but happy to include that functionality also if that is okay to be toggled