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Rename the viewport types to "immediate" and "deferred"
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emilk committed Nov 7, 2023
1 parent d4fab25 commit f300c95
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Showing 4 changed files with 66 additions and 47 deletions.
6 changes: 3 additions & 3 deletions crates/eframe/src/native/run.rs
Original file line number Diff line number Diff line change
Expand Up @@ -31,7 +31,7 @@ pub const IS_DESKTOP: bool = cfg!(any(
// ----------------------------------------------------------------------------

thread_local! {
/// This makes `Context::create_viewport_sync` to have a native window in the same frame!
/// This makes [`Context::show_viewport_immediate`] to have a native window in the same frame!
pub static WINIT_EVENT_LOOP: RefCell<*const EventLoopWindowTarget<UserEvent>> = RefCell::new(std::ptr::null());
}

Expand Down Expand Up @@ -1171,7 +1171,7 @@ mod glow_integration {
};
glutin
.init_window(&win, event_loop)
.expect("Cannot init window on egui::Context::create_viewport_sync");
.expect("Cannot init window on egui::Context::show_viewport_immediate");
}

// Rendering the sync viewport
Expand Down Expand Up @@ -1218,7 +1218,7 @@ mod glow_integration {
.is_current(glutin.current_gl_context.as_ref().unwrap())
{
let builder = &&glutin.builders[&window.id_pair.this];
log::error!("egui::create_viewport_sync with title: `{:?}` is not created in main thread, try to use wgpu!", builder.title.clone().unwrap_or_default());
log::error!("egui::show_viewport_immediate with title: `{:?}` is not created in main thread, try to use wgpu!", builder.title.clone().unwrap_or_default());
}

egui_glow::painter::clear(gl, screen_size_in_pixels, [0.0, 0.0, 0.0, 0.0]);
Expand Down
43 changes: 24 additions & 19 deletions crates/egui/src/context.rs
Original file line number Diff line number Diff line change
Expand Up @@ -2525,7 +2525,7 @@ impl Context {
});
}

/// If `true`, [`Self::create_viewport_async`] and [`Self::create_viewport_sync`] will
/// If `true`, [`Self::show_viewport`] and [`Self::show_viewport_immediate`] will
/// embed the new viewports as [`crate::Window`]s instead of spawning a new native window.
///
/// `eframe` sets this to `false` on supported platforms,
Expand All @@ -2534,7 +2534,7 @@ impl Context {
self.read(|ctx| ctx.embed_viewports)
}

/// If `true`, [`Self::create_viewport_async`] and [`Self::create_viewport_sync`] will
/// If `true`, [`Self::show_viewport`] and [`Self::show_viewport_immediate`] will
/// embed the new viewports as [`crate::Window`]s instead of spawning a new native window.
///
/// `eframe` sets this to `false` on supported platforms,
Expand All @@ -2555,17 +2555,24 @@ impl Context {

/// This creates a new native window, if possible.
///
/// You should call this each frame when the viewport should be visible.
/// You need to call this each frame when the child viewport should exist.
///
/// The given callback will be called whenever the child viewport needs repainting,
/// e.g. on an event or when [`Self::request_repaint`] is called.
/// This means it may be called multiple times, for instance while the
/// parent viewport (the caller) is sleeping but the child viewport is animating.
///
/// You will need to wrap your viewport state in an `Arc<RwLock<T>>` or `Arc<Mutex<T>>`.
/// When this is called again with the same id in `ViewportBuilder` the render function for that viewport will be updated.
/// * `viewport_ui_cb`: will be called when the viewport receives a event or is requested to be rendered
///
/// If this is no more called that viewport will be destroyed.
/// You can also use [`Self::show_viewport_immediate`], which uses a simpler `FnOnce`
/// with no need for `Send` or `Sync`. The downside is that it will require
/// the parent viewport (the caller) to repaint anytime the child is repainted,
/// and vice versa.
///
/// If you use a [`crate::CentralPanel`] you need to check if the viewport is a new window like:
/// `ctx.viewport_id() != ctx.parent_viewport_id` if false you should create a [`crate::Window`].
pub fn create_viewport_async(
pub fn show_viewport(
&self,
viewport_builder: ViewportBuilder,
viewport_ui_cb: impl Fn(&Context) + Send + Sync + 'static,
Expand Down Expand Up @@ -2600,25 +2607,23 @@ impl Context {

/// This creates a new native window, if possible.
///
/// The given ui function will be called immediately.
/// This can only be called from the main thread.
///
/// If [`Context::embed_viewports`] is true, or if the current egui
/// backend does not support sync viewports, the given callback
/// will be called immediately and the function will return.
/// You need to call this each frame when the child viewport should exist.
///
/// When this is called the current viewport will be paused
/// This will render in a native window if is possible.
/// When this finishes then the last viewport will continue drawing
/// This is bad for performance but easy to use.
/// The given ui function will be called immediately.
/// This may only be called on the main thread.
///
/// For better performance use `Self::create_viewport`
/// This call will pause the current viewport and render the child viewport in its own window.
/// This means that the child viewport will not be repainted when the parent viewport is repainted, and vice versa.
/// This can lead to unnecessary repaint.
/// To avoid this, use [`Self::show_viewport`] instead.
///
/// If this is no more called that viewport will be destroyed.
/// If [`Context::embed_viewports`] is `true` (e.g. if the current egui
/// backend does not support multiple viewports), the given callback
/// will be called immediately, embedding the new viewport in the current one.
///
/// If you use a `egui::CentralPanel` you need to check if the viewport is a new window like:
/// `ctx.viewport_id() != ctx.parent_viewport_id` if false you should create a [`crate::Window`].
pub fn create_viewport_sync<T>(
pub fn show_viewport_immediate<T>(
&self,
viewport_builder: ViewportBuilder,
viewport_ui_cb: impl FnOnce(&Context) -> T,
Expand Down
18 changes: 10 additions & 8 deletions crates/egui/src/viewport.rs
Original file line number Diff line number Diff line change
@@ -1,9 +1,11 @@
//! egui supports multiple viewports, corresponding to multiple native windows.
//!
//! Viewports come in two flavors: "sync" and "async".
//! Viewports come in two flavors: "deferred" (the default) and "immediate".
//!
//! * Sync viewports are executed immediately.
//! * Async viewports are executed later.
//! * Deferred viewports have callbacks that are called multiple
//! times as the viewport receives events, or need repaitning.
//! * Immediate viewports are executed immediately with an [`FnOnce`] callback,
//! locking the parent and child viewports together so that they both must update at the same time.
use std::sync::Arc;

Expand Down Expand Up @@ -83,7 +85,7 @@ impl ViewportIdPair {
};
}

/// The user-code that shows the ui in the viewport, used for "async" viewports.
/// The user-code that shows the ui in the viewport, used for deferred viewports.
pub type ViewportUiCallback = dyn Fn(&Context) + Sync + Send;

/// Render the given viewport, calling the given ui callback.
Expand Down Expand Up @@ -655,9 +657,9 @@ pub(crate) struct Viewport {
/// Has this viewport been updated this frame?
pub(crate) used: bool,

/// The user-code that shows the GUI, used for "async" viewports.
/// The user-code that shows the GUI, used for deferred viewports.
///
/// `None` for "sync" viewports.
/// `None` for immediate viewports.
pub(crate) viewport_ui_cb: Option<Arc<Box<ViewportUiCallback>>>,
}

Expand All @@ -668,8 +670,8 @@ pub struct ViewportOutput {
/// Id of us and our parent.
pub id_pair: ViewportIdPair,

/// The user-code that shows the GUI, used for "async" viewports.
/// The user-code that shows the GUI, used for deferred viewports.
///
/// `None` for "sync" viewports.
/// `None` for immediate viewports.
pub viewport_ui_cb: Option<Arc<Box<ViewportUiCallback>>>,
}
46 changes: 29 additions & 17 deletions examples/test_viewports/src/main.rs
Original file line number Diff line number Diff line change
Expand Up @@ -25,33 +25,33 @@ fn main() {
pub struct ViewportState {
pub id: ViewportId,
pub visible: bool,
pub sync: bool,
pub immediate: bool,
pub title: String,
pub children: Vec<Arc<RwLock<ViewportState>>>,
}

impl ViewportState {
pub fn new_async(
pub fn new_deferred(
title: &'static str,
children: Vec<Arc<RwLock<ViewportState>>>,
) -> Arc<RwLock<Self>> {
Arc::new(RwLock::new(Self {
id: ViewportId::from_hash_of(title),
visible: false,
sync: false,
immediate: false,
title: title.into(),
children,
}))
}

pub fn new_sync(
pub fn new_immediate(
title: &'static str,
children: Vec<Arc<RwLock<ViewportState>>>,
) -> Arc<RwLock<Self>> {
Arc::new(RwLock::new(Self {
id: ViewportId::from_hash_of(title),
visible: false,
sync: true,
immediate: true,
title: title.into(),
children,
}))
Expand All @@ -62,23 +62,23 @@ impl ViewportState {
return;
}
let vp_id = vp_state.read().id;
let sync = vp_state.read().sync;
let immediate = vp_state.read().immediate;
let title = vp_state.read().title.clone();

let vp_builder = ViewportBuilder::new(vp_id)
.with_title(&title)
.with_inner_size(Some(egui::vec2(450.0, 400.0)));

if sync {
if immediate {
let mut vp_state = vp_state.write();
ctx.create_viewport_sync(vp_builder, move |ctx| {
ctx.show_viewport_immediate(vp_builder, move |ctx| {
show_as_popup(ctx, &title, vp_id.into(), |ui: &mut egui::Ui| {
generic_child_ui(ui, &mut vp_state);
});
});
} else {
let count = Arc::new(RwLock::new(0));
ctx.create_viewport_async(vp_builder, move |ctx| {
ctx.show_viewport(vp_builder, move |ctx| {
let mut vp_state = vp_state.write();
let count = count.clone();
show_as_popup(ctx, &title, vp_id.into(), move |ui: &mut egui::Ui| {
Expand All @@ -101,18 +101,30 @@ impl Default for App {
fn default() -> Self {
Self {
top: vec![
ViewportState::new_async(
"Top Async Viewport",
ViewportState::new_deferred(
"Top Deferred Viewport",
vec![
ViewportState::new_async("AA: Async Viewport in Async Viewport", vec![]),
ViewportState::new_sync("AS: Sync Viewport in Async Viewport", vec![]),
ViewportState::new_deferred(
"DD: Deferred Viewport in Deferred Viewport",
vec![],
),
ViewportState::new_immediate(
"DS: Immediate Viewport in Deferred Viewport",
vec![],
),
],
),
ViewportState::new_sync(
"Top Sync Viewport",
ViewportState::new_immediate(
"Top Immediate Viewport",
vec![
ViewportState::new_async("SA: Async Viewport in Sync Viewport", vec![]),
ViewportState::new_sync("SS: Sync Viewport in Sync Viewport", vec![]),
ViewportState::new_deferred(
"SD: Deferred Viewport in Immediate Viewport",
vec![],
),
ViewportState::new_immediate(
"SS: Immediate Viewport in Immediate Viewport",
vec![],
),
],
),
],
Expand Down

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