Version 0.31-alpha
Pre-release
Pre-release
elnormous
released this
16 Feb 21:03
·
6769 commits
to master
since this release
Changes and new features:
- OpenGL support for Windows
- Anisotropic filtering for all render drivers
- Now OpenGL renderer is initialized in JNI instead of Java
- Now using glBufferSubData instead of buffer mapping, because it is faster
- Fixed race conditions in Window class (now all the attributes are updated on game thread)
- Reduced the size of memory used by graphics resources by uploading data in critical section
- Allow using framebuffers only if framebuffer extension is present for OpenGL
- Now the default OpenGL framebuffer is used for rendering
- Add Doxygen documentation generator (generated documentation is available here: http://www.ouzelengine.org/docs/)
- 3D sound support for OpenAL
- Lots of other small bug fixes and improvements