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fix: Nx.Random.shuffle repeating a single value in certain cases on GPU #1552
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…-nx/nx into pv-fix/random-shuffle-independent
I'm still trying to narrow it down, but the issue must be somewhere in the combination of -sort_keys = random_bits(keys[1], shape: tensor.shape)
+sort_keys = randint_split(keys[1], 0, uint32max, shape: tensor.shape) It seems to work just fine. |
@polvalente actually, this also fixes it: -sort_keys = random_bits(keys[1], shape: tensor.shape)
+sort_keys = random_bits(keys[1], shape: tensor.shape) |> Nx.as_type(:s32) |
jonatanklosko
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Oct 30, 2024
jonatanklosko
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fix: use different gather functions whether Nx.Random.shuffle is independent
fix: Nx.Random.shuffle repeating a single value in certain cases on GPU
Oct 30, 2024
Co-Authored-By: Jonatan Klosko <[email protected]>
jonatanklosko
approved these changes
Oct 30, 2024
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josevalim
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…PU (#1552) Co-authored-by: Jonatan Klosko <[email protected]>
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fixes #1551
In short, what was happening is that we were not testing a specific edge case that resulted in an invalid-shaped tensor for the
sort_keys
sub-input insort_key_val
, that in turn yielded an invalid shuffle when the input is 1D.