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Content addition

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Sounds

  • Add file to assets/sounds/
  • Add number to randomly select from in soundMaps -- this object lists the total number of sounds that can be chosen between 1 and the max defined.
  • Load in initSounds()
  • Call via loadSounds() when appropriate - if waiting for a server notification then send a socket message using the serverResponse ID - e.g., emit('serverResponse', {'resp': 'playerHitMonster'})

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