If you have ever wanted to transmit data from Arduino to Unity3D the main issue is INSANE LATENCY. We didn’t find any free, optimized, and customizable solutions to tackle this problem. So I built wmrhl. You can now connect any Arduino interface to Unity3D.
-
Just write your Arduino code, how about a A Touchless 3D Tracking Interface or a Brain-Computer Arduino Interface ?
-
Add a Serial print to send data from your interface to Unity3D (see Examples)
-
Import wrmhl to Unity, and voilà!
You can use the default protocol, or implement your own without having to deal with thread just by changing wrmhl/Assets/WRMHL/Scripts/Thread/wrmhlThread_Lines.cs.
You can either install it using Git or direct Download. Or from the command line:
# Clone this repository
$ git clone https://github.com/relativty/wrmhl
Upload to the Arduino the following program:
Open the project either from wrmhl folder or wrmhl-master 🌈
Assets, Import Package and Custom Package.. and you're good to GO ! ⚡️
In order to do that : Go to Edit ➭ Then Project Settings ➭ Player, and under Other Settings find an option that reads Api Compatibility Level and change it from ".NET 2.0 Subset" to ".NET 2.0".
Select Assets/WRMHL/DemoScenes and choose the demo of your choice !
Don't forget to leave some feedback, contributions and suggestions are always welcome ! 🤝