-
Notifications
You must be signed in to change notification settings - Fork 6
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Adding "Getting Started", "Code Editing", "Code Navigation", "Refactoring", and "Language Support" Signed-off-by: Mariz Samir Mounir Awad <[email protected]>
- Loading branch information
Showing
21 changed files
with
264 additions
and
14 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,29 @@ | ||
--- | ||
title: Code Editing | ||
layout: home | ||
nav_order: 3 | ||
parent: Oniro IDE | ||
--- | ||
|
||
## Keyboard Shortcuts | ||
Being able to keep your hands on the keyboard when writing code is crucial for high productivity. You can explore the different keyboard shortcuts by navigating to `File -> Preferences -> Keyboard Shortcuts` from the menu tab or clicking `Ctrl+Alt+,`. | ||
|
||
## Selection | ||
Different selection options can be explored from `Selection` in the menu tab. A few of the important ones are `Shift + Right/Left/Up/Down` for basic selection, `Ctrl + Shift + Right/Left` for whole words selection, and column selection by placing the cursor in one corner and then holding `Shift+Alt` while dragging to the opposite corner. | ||
|
||
## Save & Auto Save | ||
To save a file press `Ctrl+S` or enable auto save from `File -> Auto Save` which will save your changes after a configured delay or when focus leaves the editor. | ||
|
||
## Find & Replace | ||
![Alt text](assets/images/find-and-replace.png) | ||
Press `Ctrl+F` to toggle the `Find` feature of the IDE, write the word or phrase you're searching for and press `Enter` or `Shift+Enter` to go up and down the results. As seen in the above there are several options to the search namely: | ||
|
||
1. **Match Case:** to find a word or phrase with the same case letters. | ||
2. **Match Whole Word:** to eliminate words or phrases that don't contain all the letters of each word from the results. | ||
3. **Use Regular Expression:** For an advanced search using [regular expresions](https://learn.microsoft.com/en-us/visualstudio/ide/using-regular-expressions-in-visual-studio?view=vs-2022). | ||
4. **Find in Selection:** to first select a piece of code and then search only within the selection. | ||
5. **Replace:** to replace each of the search results with the word or phrase in the *Replace* field. | ||
6. **Replace All:** to replace *all* of the search result with the word or phrase in the Replace field, all in one click. | ||
|
||
{: .tip } | ||
> To search multiple files at once press `Ctrl+Shift+F`. |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,34 @@ | ||
--- | ||
title: Code Navigation | ||
layout: home | ||
nav_order: 4 | ||
parent: Oniro IDE | ||
--- | ||
|
||
A dynamic combination between programming languages services and quick text editing gives Oniro IDE its power. In this topic we will give an overview of a few code navigation features which can be explored when you right click on a symbol (variable, function, method, class, etc.). | ||
|
||
## Go to Definition | ||
The "Go to Definition" feature is a code navigation tool that allows you to quickly navigate to the definition of a particular symbol in your codebase. This feature is commonly used to explore the implementation or declaration of functions, classes, variables, methods, and other code entities. You can do this by `Ctrl+Click` as with other IDEs or `Ctrl+F11`. | ||
|
||
## Go to Type Definition | ||
This feature specifically deals with navigating to the type definition of a symbol. It is useful in statically-typed languages where you might want to see the type information associated with a variable or entity. | ||
|
||
## Go to Symbol | ||
![Alt text](assets/images/go-to-symbol.png) | ||
This allows you to quickly navigate to symbols (ie. variables, functions, classes..etc) within your file. | ||
|
||
## Go to Implementations | ||
The "Go to Implementations" feature allows you to quickly jump to the implementations of a particular function, method, or interface in your codebase. This feature is particularly useful in languages that support interfaces, classes, or methods with multiple implementations. | ||
|
||
{:.tip} | ||
> If you want to see all the places where a particular method or function is implemented, "Find All Implementations" is useful for a more comprehensive overview. | ||
|
||
## Find All References | ||
This is a code analysis tool that allows you to locate all occurrences or references to a particular symbol (variable, function, method, class, etc.) within your codebase. Its purpose is to provide developers with a comprehensive overview of where a specific symbol is used throughout their project. | ||
|
||
## Peek | ||
This is a special feature that allows developers to quickly view the definition or implementation of a symbol inline without navigating away from the current code file to avoid context switching. | ||
|
||
You can navigate between different references in the peeked editor and make quick edits right there. | ||
|
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,65 @@ | ||
--- | ||
title: Getting Started | ||
layout: home | ||
nav_order: 1 | ||
parent: Oniro IDE | ||
--- | ||
## Installation | ||
Please make sure that your system follows the [Theia development prerequisites](https://github.com/eclipse-theia/theia/blob/master/doc/Developing.md#prerequisites). | ||
|
||
### Building | ||
You can build both browser and electron application by running the following script: | ||
``` | ||
yarn | ||
yarn compile | ||
yarn download:plugins | ||
``` | ||
|
||
### Running | ||
To start the browser application you just need to run: | ||
``` | ||
yarn browser start | ||
``` | ||
And similarly for the electron application: | ||
|
||
``` | ||
yarn electron start | ||
``` | ||
|
||
Watching | ||
To contiously compile the written TypeScript code, run the respective commands for your runtime: | ||
|
||
``` | ||
yarn browser watch | ||
``` | ||
Or | ||
|
||
``` | ||
yarn electron watch | ||
``` | ||
### Running in Docker container | ||
[Install docker](https://docs.docker.com/get-docker/). | ||
|
||
To create the docker image `oniro-ide`: | ||
|
||
``` | ||
docker build -t oniro-ide . | ||
``` | ||
To start the container `oniro-ide-container`: | ||
|
||
``` | ||
docker run -dp 3000:3000 --name oniro-ide-container oniro-ide | ||
``` | ||
When you open the browser at `http://localhost:3000/` you will see the browser version of the IDE. | ||
|
||
## Creating and Running a Project | ||
|
||
![create-project](assets/images/create-project.png) | ||
To create a new project navigate to `Project` from the menu tab and click `New Project`. From the pop-up window select the folder where you want to save your project and give your project a name. Finally select the hardware chip of your choice, click `Next` and `Finish`. This creates a new project workspace for your development. | ||
|
||
To open your project, navigate to `File -> Open...` from the menu tab, navigate to your project's location, and click `Open`. This will open your project as you can see down in the `Explorer`. | ||
|
||
From here on out you can [add files/folders using the `Explorer` pane](ide-user-interface.md/#explorer) or use tools such as [npm](https://www.npmjs.com/) package manager to help you create projects. | ||
|
||
{: .note } | ||
> So far you can develop projects in the IDE in a plethora of languages. However, building and running project is still under construction. |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,20 @@ | ||
--- | ||
title: Language Support | ||
layout: home | ||
nav_order: 7 | ||
parent: Oniro IDE | ||
--- | ||
|
||
As Oniro IDE is built using [Theia](https://theia-ide.org/docs/) which is heavily influenced by VS Code, the languages supported by the IDE are all of those supported by VS Code. Examples of such languages are: | ||
|
||
|:-------------|:-------------|:-------------| | ||
|[![Python](assets/images/python.png)**Python**](https://code.visualstudio.com/docs/languages/python)|[![Alt text](assets/images/c-c++.png)**C/C++**](https://code.visualstudio.com/docs/languages/cpp)|[![Alt text](assets/images/cs.png)**C#**](https://code.visualstudio.com/docs/languages/csharp)| | ||
|[![Alt text](assets/images/Go.png)**Go**](https://code.visualstudio.com/docs/languages/go)|[![Alt text](assets/images/java.png) **Java**](https://code.visualstudio.com/docs/languages/java)|[![Alt text](assets/images/js.png)**Javascript**](https://code.visualstudio.com/docs/languages/javascript)| | ||
|
||
The Language Features are also shared with those in VS Code: | ||
- Syntax highlighting and bracket matching | ||
- Smart completions | ||
- Linting and corrections | ||
- Code navigation | ||
- Debugging | ||
- Refactoring |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,70 @@ | ||
--- | ||
title: Refactoring | ||
layout: home | ||
nav_order: 5 | ||
parent: Oniro IDE | ||
--- | ||
|
||
[Code Refactoring](https://refactoring.guru/refactoring) is an essential part of the software engineering life cycle. In this topic we will explain a few refactoring actions that are embedded into the IDE namely, `Rename Symbol`, `Extract Method`, and `Extract Variable`. | ||
|
||
## Rename Symbol | ||
This is mainly a refactoring tool that allows you to rename a symbol (variable, function, method, class, etc.) throughout your codebase consistently. This is particularly useful when you want to rename a symbol without manually updating each occurrence in different files. | ||
|
||
![Alt text](assets/images/rename-symbol.png) | ||
|
||
Right click on a symbol you want to rename and choose `Rename Symbol` or press F2. Write the new name and press `Enter`, or press `Shift+Enter` to preview your changes in a separate pane before applying them. | ||
|
||
## Extract Method | ||
The "Extract Method" refactoring action in Oniro IDE allows you to take a block of code within a function and create a new method for that block. This can improve code readability, maintainability, and reusability. Here's an example in javascript to illustrate how to use the "Extract Method" feature: | ||
|
||
``` | ||
function calculateTotal(price, quantity) { | ||
let taxRate = 0.1; | ||
let subtotal = price * quantity; | ||
let tax = subtotal * taxRate; | ||
let total = subtotal + tax; | ||
console.log("Total: $" + total.toFixed(2)); | ||
} | ||
``` | ||
|
||
If you want to extract tax calculation part into a separate method you could use the `Extract Method`. Simply select the code fragment, click on the light bulb and choose the scope for the new function. During the extract refactoring, you will be prompted to provide a meaningful name. The final code should look like this: | ||
|
||
``` | ||
function calculateTotal(price, quantity) { | ||
let taxRate = 0.1; | ||
let subtotal = price * quantity; | ||
let tax = calcTax(subtotal); | ||
let total = subtotal + tax; | ||
console.log("Total: $" + total.toFixed(2)); | ||
} | ||
function calcTax(subtotal) { | ||
let taxRate = 0.1; | ||
return subtotal * taxRate; | ||
} | ||
``` | ||
|
||
## Extract Variable | ||
allows you to take an expression in your code and create a new variable to store the result of that expression. Let's revisit our initial example: | ||
``` | ||
function calculateTotal(price, quantity) { | ||
let taxRate = 0.1; | ||
let subtotal = price * quantity; | ||
let total = subtotal + subtotal * taxRate; | ||
console.log("Total: $" + total.toFixed(2)); | ||
} | ||
``` | ||
This time the total is calculated right away in long formula that includes the tax calculation. To make it more readable we want to extract the tax calculation in a separate variable. Hence, we select the `subtotal * taxRate` code fragment, click on the light bulb, choose `Extract to constant in enclosing scope` and give the constant a name eg. tax. The outcome should be as follows: | ||
``` | ||
function calculateTotal(price, quantity) { | ||
let taxRate = 0.1; | ||
let subtotal = price * quantity; | ||
const tax = subtotal * taxRate; | ||
let total = subtotal + tax; | ||
console.log("Total: $" + total.toFixed(2)); | ||
} | ||
``` |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file was deleted.
Oops, something went wrong.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,21 @@ | ||
--- | ||
layout: home | ||
title: Oniro IDE | ||
nav_order: 4 | ||
has_children: true | ||
--- | ||
|
||
<!-- 1. Getting Started (ide-getting-started) | ||
2. User Interface (ide-user-interface) | ||
3. Code Editing (ide-code-editing) | ||
4. Code Navigation (ide-code-navigation) | ||
5. Refactoring (ide-refactoring) | ||
6. Building and Debugging (ide-building-and-debugging) | ||
7. Language Support (ide-language-support) | ||
--> | ||
|
||
# Oniro IDE | ||
Oniro IDE is an [Eclipse Theia](https://theia-ide.org/) based IDE built on the Oniro Operating System. It allows developers to build applications on a wide range of smart devices in what is called "One-time development". One set of code can adapt to multiple ends improving development efficiency and implementing cross-end service ecosystem sharing. | ||
|
||
Here we give a quick guide to the different features of the IDE and what is expected to come in the future. | ||
|