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Feature Request: Enderman override limited to Custom Mob #1

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roberestarkk opened this issue Jan 6, 2022 · 3 comments
Open

Feature Request: Enderman override limited to Custom Mob #1

roberestarkk opened this issue Jan 6, 2022 · 3 comments

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@roberestarkk
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I've noticed that the Enderman -> Empty Child texture override is being applied to all Endermen in all worlds, not just those from the plugin.

It would be great if this override could be limited in some way to only specifically those Endermen who are playing Empty Children, so that regular Endermen in regular worlds still looked like themselves, like how the other entities seem to work.

@eccentricdevotion
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Endermen -> Silent

Unfortunately there is no way to differentiate Silent from Endermen with a combination of resource pack and Spigot API. Endermen can’t wear armour or hold items like other mobs can so there is no way to make them like the other Whovian monsters.

@roberestarkk
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Damn, I was hoping there'd be some kind of mechanism exposed like how you can override an item based on it's name in a .json file, which I'm sure I've seen done somewhere but can't find it at the moment.

What I'm doing at the moment is limiting TARDIS mobs to TARDIS worlds, is there maybe a way I can apply a world restriction to the texture?
I know there's a resoucepack setting for each planet, but not entirely sure how it works, and I'd much rather maintain a single merged resourcepack than multiple (as I have other plugins with custom resources)

@eccentricdevotion
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Silent are now re-skinned skeletons wearing armour

might want to /twa kill OLS_SILENT [world] to clean up any old endermen silent

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