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K9 Sounds coming from Regular Wolves when teleporting #12
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I've actually already fixed this, but haven't pushed changes to GitHub to trigger a new build as it was part of Silent/Enderman changes from one of your other issues - eccentricdevotion/TARDISWeepingAngels-Resource-Pack#1 - my Apple Mac is having issues with Optifine CIT armour being applied to mobs - sp614x/optifine#6471 - I was waiting to see whether my issue would be resolved before pushing. |
Ooh, I just assumed that was closed and there was nothing could be done. I actually don't actually use Optifine, I'm using Continuity as part of a Vanilla-ish Modpack which effectively replaces the need for Optifine, while also adding a bunch of extra neat tweaks. Might be worth testing to see if that CTM implementation works for you, though ideally of course it should work with Optifine. |
Same CIT armour issue with Awesome Fabric Client on my Mac... |
New build available |
Describe the bug
Whenever a regular wolf (that is tamed) teleports to their player, they will play one of the K9 sounds, but as far as we can tell, all the rest of the time they just make normal wolf sounds.
Fair warning: I've disabled K9 naturally generating in non-TARDIS worlds, and I'm merging all of these resourcepacks together:
DeepStoragePlus
QualityArmory
MagicAll
TARDISResource
TARDISSound
TARDISWeepingAngels
To Reproduce
Screenshots
https://youtu.be/76DhgS16Xx8
Log files
No error occurs.
The initialisation logs that mention TARDIS are:
'/tardis version' output
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