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Updated documentation.
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dykstrom committed Feb 12, 2018
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3 changes: 3 additions & 0 deletions .gitignore
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.mvn/timing.properties
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11 changes: 5 additions & 6 deletions README.md
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## Description

Ronja is my first try to write a chess engine. It is written entirely
in Java, and has its own opening book. It implements some of the
commonly seen features of chess engines:
Ronja is written entirely in Java, and has its own opening book. It
implements a few of the commonly seen features of chess engines:

* Incremental move generation
* Iterative deepening
* Alpha-beta pruning
* Move ordering

Ronja is designed in an object-oriented way, with classes representing
moves, positions, and other entities. This probably slows the engine
down, and so may be changed in the future.
positions, and other entities. This makes the engine rather slow, and
so may be changed in the future.

[![Build Status](https://travis-ci.org/dykstrom/ronja.svg?branch=master)](https://travis-ci.org/dykstrom/ronja)
185 changes: 0 additions & 185 deletions src/main/java/se/dykstrom/ronja/engine/utils/FastList.java

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7 changes: 7 additions & 0 deletions src/main/scripts/history.html
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<h2>Version History</h2>

<h3>0.7.0 (2018-02-12)</h3>
<ul>
<li>Moves are represented by integers instead of a Move class.</li>
<li>Implemented <a href="https://chessprogramming.wikispaces.com/Move+Ordering">move ordering</a>
in the search.</li>
</ul>

<h3>0.6.0 (2017-02-25)</h3>
<ul>
<li>Implemented basic time control and <a href="https://chessprogramming.wikispaces.com/Iterative+Deepening">iterative deepening</a>.</li>
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