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Updated library control statements #59
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Updated: Additions data insertion trigger in LUA mode Updated: Pieces DSV export multi-liner
Test Spawn any of Shinji's rail pieces with body-groups. Export the database as LUA/SQL |
Fixed: Creating table index error report order Fixed: Exit properly on SQL build deny Added: Store index count in the SQL command table
Added: Menu options size instead of a while + increment Utilize for-integer loop with Table.Size in some places Removed: `PushSortValues` integrated in `GetFrequentModels` Optimized: Read phys-properties column name in a local variable
Updated: Matching database mode check move up
Updated: Matching exit early when number is invalid Updated: Not exists in some cases by default
Added: Timer setup support for multiple types
Test exporting autorun track type for @SligWolf's suspended train and some random addon without attachments |
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Fixed: Luapad call crashing when editing DSV contents Fixed: Luapad prefix is not displayed on the opened tab Fixed: Routine pieces search by type icon missing Removed: `TYPEMT_VECTOR` and `TYPEMT_ANGLE` that are not used
Fixed: Automatically populate POA row value on registration Added: Automatic super-elevation for curved tracks Added: 100% grade as OP variable `FULL_SLOPEDG` tan(45)
Fixed: Curve node remove on the client checks its status Fixed: Lower the network latency when sending normal vectors Added: User preferences for amount of super-elevation Sorted: Russian translation by phrase hash
Fixed: Actually use the super-elevation return value to notify the client
Added: Description for super-elevation
Added: Description for `GetCurveTransform` Added: TODO list for `CurveUpdate`
Fixed: Unneeded square root calculation in `GetNearest` Added: Upload/Download node offsets in `CurveUpdate` Added: Upload/Download node offsets and marker in `DrawHUD`
Fixed: Node settings not being copied in some cases Added: Scene builder addon content Updated: Use trace fraction when calling `GetCurveTransform`
Added: Export tracks inventory on shift + click Removed: Export inventory form panel tree buildup
Fixed: Export BD convar is not reset when exporting inventory Added: More items in scene builder
…due to the store cache Added: Automatic folder creation when requesting a path Added: Internal queries are defined in the table definition Changed: Some logs when Lua table routine handler fails Renamed: `CacheQueryInventory` to `CacheQueryTree` using inventory cached version
Added: Custom columns ID option to `GetColumnList` Added: Custom columns ID option to `GetConcat` Updated: `ExportSyncDB` with better handling
Updated: General path format during export only used in `GetLibraryPath`
Fixed: Runtime errors in `ExportTypeDSV` for DB mode Fixed: `ExportSyncDB` accessing global `WorkshopID` Fixed: `ExportSyncDB` addressing the wrong log pattern Updated: convert log formatting to local for `ExportTypeDSV`
Added: Import DSV utilizes file header Fixed: Some spaced in the header logs
… error on import Updated: Category export header general format Updated: Utilize `debugGetinfo(1).name` instead of function name hard coding
Removed: Reading default class and creating POA for every addition Renamed: Bodygroup apply to actual apply
Added: Automatic generator for misaligned pipes new E2 style
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