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Updated: Point parameterization is not mandatory
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dvdvideo1234 committed Apr 15, 2024
1 parent 8d0b6ae commit d8ac61f
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Showing 3 changed files with 9 additions and 9 deletions.
8 changes: 4 additions & 4 deletions data/trackassembly/set/z_autorun_[trackassembly].txt
Original file line number Diff line number Diff line change
Expand Up @@ -228,15 +228,15 @@ myExportCategory(myCategory)
* a given model key. Disabling this, makes it use the the index of the current line.
* Use that to swap the active points around by only moving the desired row up or down.
* For the example table definition below, the line ID in the database will be the same.
* POINT > This is the local position vector that TA searches and selects the related ORIGIN for.
* POINT > This is the location vector that TA searches and selects the related ORIGIN for.
* An empty string is treated as taking the ORIGIN when assuming player traces can hit the origin
* Disabling via /#/ makes it take the ORIGIN. Used to disable a point but keep original data
* You can also fill it with attachment event /!/ followed by your attachment name. It's mandatory
* You can also fill it with attachment event /!/ followed by your attachment name.
* ORIGIN > This is the origin relative to which the next track piece position is calculated
* An empty string is treated as {0,0,0} local. Disabling via /#/ also makes it use {0,0,0} local
* An empty string is treated as {0,0,0}. Disabling via /#/ also makes it use {0,0,0}
* You can also fill it with attachment event /!/ followed by your attachment name. It's mandatory
* ANGLE > This is the angle relative to which the forward and up vectors are calculated.
* An empty string is treated as {0,0,0} local. Disabling via /#/ also makes it use {0,0,0} local
* An empty string is treated as {0,0,0}. Disabling via /#/ also makes it use {0,0,0}
* You can also fill it with attachment event /!/ followed by your attachment name. It's mandatory
* CLASS > This string is populated up when your entity class is not /prop_physics/ but something else
* used by ents.Create of the gmod ents API library. Keep this empty if your stuff is a normal prop.
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2 changes: 1 addition & 1 deletion lua/autorun/trackassembly_init.lua
Original file line number Diff line number Diff line change
Expand Up @@ -84,7 +84,7 @@ local asmlib = trackasmlib; if(not asmlib) then -- Module present
------------ CONFIGURE ASMLIB ------------

asmlib.InitBase("track","assembly")
asmlib.SetOpVar("TOOL_VERSION","8.762")
asmlib.SetOpVar("TOOL_VERSION","8.763")

------------ CONFIGURE GLOBAL INIT OPVARS ------------

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8 changes: 4 additions & 4 deletions lua/autorun/z_autorun_[shinji85_s_rails].lua
Original file line number Diff line number Diff line change
Expand Up @@ -223,15 +223,15 @@ myExportCategory(myCategory)
* a given model key. Disabling this, makes it use the the index of the current line.
* Use that to swap the active points around by only moving the desired row up or down.
* For the example table definition below, the line ID in the database will be the same.
* POINT > This is the local position vector that TA searches and selects the related ORIGIN for.
* POINT > This is the location vector that TA searches and selects the related ORIGIN for.
* An empty string is treated as taking the ORIGIN when assuming player traces can hit the origin
* Disabling via /#/ makes it take the ORIGIN. Used to disable a point but keep original data
* You can also fill it with attachment event /!/ followed by your attachment name. It's mandatory
* You can also fill it with attachment event /!/ followed by your attachment name.
* ORIGIN > This is the origin relative to which the next track piece position is calculated
* An empty string is treated as {0,0,0} local. Disabling via /#/ also makes it use {0,0,0} local
* An empty string is treated as {0,0,0}. Disabling via /#/ also makes it use {0,0,0}
* You can also fill it with attachment event /!/ followed by your attachment name. It's mandatory
* ANGLE > This is the angle relative to which the forward and up vectors are calculated.
* An empty string is treated as {0,0,0} local. Disabling via /#/ also makes it use {0,0,0} local
* An empty string is treated as {0,0,0}. Disabling via /#/ also makes it use {0,0,0}
* You can also fill it with attachment event /!/ followed by your attachment name. It's mandatory
* CLASS > This string is populated up when your entity class is not /prop_physics/ but something else
* used by ents.Create of the gmod ents API library. Keep this empty if your stuff is a normal prop.
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