Skip to content
/ RxSockets Public

A minimal reactive / async streams socket implementation.

License

Notifications You must be signed in to change notification settings

dshe/RxSockets

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

RxSockets   Build status NuGet NuGet License

Minimal Reactive / Async Streams Socket Implementation

  • .NET 8.0 library
  • connect: asynchronous
  • send: synchronous
  • receive: observable or async enumerable
  • accept: observable or async enumerable
  • simple and intuitive API
  • major dependencies: System.Reactive

installation

PM> Install-Package RxSockets

example

using System.Reactive.Linq;
using System.Linq;
using Xunit;
using RxSockets;

Server

interface IRxSocketServer : IAsyncDisposable
{
    EndPoint LocalEndPoint { get; }
    IObservable<IRxSocketClient> AcceptObservable { get; }
    IAsyncEnumerable<IRxSocketClient> AcceptAllAsync { get; }
}
// Create a server using an available port on the local machine.
IRxSocketServer server = RxSocketServer.Create();

// Prepare to start accepting connections from clients.
server
    .AcceptObservable
    .Subscribe(onNext: acceptClient =>
    {
        // After the server accepts a client connection,
        // start receiving messages from the client and ...
        acceptClient
            .ReceiveObservable
            .ToStrings()
            .Subscribe(onNext: message =>
            {
                // Echo each message received back to the client.
                acceptClient.Send(message.ToByteArray());
            });
    });

Client

interface IRxSocketClient : IAsyncDisposable
{
    EndPoint RemoteEndPoint { get; }
    bool Connected { get; }
    int Send(ReadOnlySpan<byte> buffer);
    IObservable<byte> ReceiveObservable { get; }
    IAsyncEnumerable<byte> ReceiveAllAsync { get; }
}
// Create a client connected to EndPoint of the server.
IRxSocketClient client = await server.LocalEndPoint.CreateRxSocketClientAsync();

// Send the message "Hello!" to the server,
// which the server will then echo back to the client.
client.Send("Hello!".ToByteArray());

// Receive the message from the server.
string message = await client.ReceiveAllAsync.ToStrings().FirstAsync();
Assert.Equal("Hello!", message);

await client.DisposeAsync();
await server.DisposeAsync();

notes

To communicate using strings (see example above), the following extension methods are provided:

byte[] ToByteArray(this string source);
byte[] ToByteArray(this IEnumerable<string> source)

IEnumerable<string>      ToStrings(this IEnumerable<byte> source)
IObservable<string>      ToStrings(this IObservable<byte> source)
IAsyncEnumerable<string> ToStrings(this IAsyncEnumerable<byte> source)

To communicate using byte arrays with a 4 byte BigEndian integer length prefix, the following extension methods are provided:

byte[] ToByteArrayWithLengthPrefix(this byte[] source)

IEnumerable<byte[]>      ToArraysFromBytesWithLengthPrefix(this IEnumerable<byte> source)
IObservable<byte[]>      ToArraysFromBytesWithLengthPrefix(this IObservable<byte> source)
IAsyncEnumerable<byte[]> ToArraysFromBytesWithLengthPrefix(this IAsyncEnumerable<byte> source)

To support multiple simultaneous observers, use:

Observable.Publish().[RefCount() | AutoConnect()]