Cross-platform (Windows, Linux) game hack for Counter-Strike 2 with GUI and rendering based on game's Panorama UI. Compatible with the latest game update on Steam.
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18 September 2024
- Added outline glow for defuse kits on the ground nearby
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16 September 2024
- Different grenades have now different outline glow color
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14 September 2024
- Added weapon outline glow feature showing weapons on the ground nearby
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12 September 2024
- Player outline glow now includes all objects attached to the player (carried hostage, bomb defuse multimeter etc.)
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5 September 2024
- "Player Info In World" and "Outline Glow" have now separate tabs in settings GUI
- C++ runtime library (CRT) is not used in release builds
- No heap memory allocations
- No static imports in release build on Windows
- No threads are created
- Exceptions are not used
- No external dependencies
- Microsoft Visual Studio 2022 with Desktop development with C++ workload
- CMake 3.24 or newer
- g++ 11 or newer or clang++ 15 or newer
Open Osiris.sln in Visual Studio 2022, set build configuration to Release | x64. Press Build solution and you should receive Osiris.dll file.
Configure with CMake:
cmake -DCMAKE_BUILD_TYPE=Release -B build
Build:
cmake --build build -j $(nproc --all)
After following these steps you should receive libOsiris.so file in build/Source/ directory.
You need a DLL injector to inject (load) Osiris.dll into game process.
Counter-Strike 2 blocks LoadLibrary injection method, so you have to use a manual mapping (aka reflective DLL injection) injector.
Xenos and Extreme Injector are known to be detected by VAC.
You can simply run the following script in the directory containing libOsiris.so:
sudo gdb -batch-silent -p $(pidof cs2) -ex "call (void*)dlopen(\"$PWD/libOsiris.so\", 2)"
However, this injection method might be detected by VAC as gdb is visible under TracerPid in /proc/$(pidof cs2)/status
for the duration of the injection.
Copyright (c) 2018-2024 Daniel Krupiński
This project is licensed under the MIT License - see the LICENSE file for details.