Name | Type | Description | Notes |
---|---|---|---|
id | str | ||
geometry | GeometryType | ||
position | List[float] | ||
scale | List[float] | ||
scale_linked | bool | [optional] [default to True] | |
rotation | List[float] | ||
color | str | ||
matrix_world | List[float] | [optional] | |
prompt | str | [optional] | |
mesh_id | str | [optional] | |
description | str | [optional] | |
mesh_url | str | [optional] | |
args | List[float] | [optional] | |
visible | bool | [optional] [default to True] | |
url | str | [optional] | |
root_id | str | [optional] | |
parent_id | str | [optional] | |
children | List[str] | [optional] [default to []] | |
material_strength | float | [optional] [default to 0.0] | |
detail_strength | float | [optional] [default to 1.0] | |
material_id | str | [optional] | |
material_preset | MaterialPreset | [optional] | |
material_shader | MaterialShader | [optional] | |
material_properties | MaterialProperties | [optional] |
from dream3d.models.d3_d_object import D3DObject
# TODO update the JSON string below
json = "{}"
# create an instance of D3DObject from a JSON string
d3_d_object_instance = D3DObject.from_json(json)
# print the JSON string representation of the object
print D3DObject.to_json()
# convert the object into a dict
d3_d_object_dict = d3_d_object_instance.to_dict()
# create an instance of D3DObject from a dict
d3_d_object_form_dict = d3_d_object.from_dict(d3_d_object_dict)