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Merge pull request #1 from dreadpon/dreadpon-issue-templates
Update issue templates
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--- | ||
name: Bug report | ||
about: Create a bug report to help improve this project | ||
title: "[BUG]" | ||
labels: '' | ||
assignees: dreadpon | ||
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--- | ||
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**Godot version** | ||
*Specify a numerical Godot version you are using. Include Git commit hash if possible.* | ||
Example: | ||
"3.4.2 (45eaa2d), 3.4.4 (419e713), etc." | ||
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**Plugin version** | ||
*Specify a numerical Spatial Gardener version you are using. Include Git commit hash if possible.* | ||
Example: | ||
"0.1.0 (3283e07), etc." | ||
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**Platform** | ||
*What platform you were using, when you encountered this bug?* | ||
Example: | ||
"Windows 10, MacOS, etc." | ||
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**Issue description** | ||
*Describe your issue. What is expected to happen? What actually happened?* | ||
Example: | ||
"I entered Konami code and my PC blue-screened | ||
I expected some cool easter egg instead" | ||
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**Steps to Reproduce** | ||
*Describe steps for others to reproduce this issue* | ||
Example: | ||
"1. Go to ... | ||
2. Click on ... | ||
3. Observe the ..." | ||
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**Minimal reproduction project** | ||
*If applicable, please paste a link to minimal reproduction project that shows this issue in action.* |
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name: Feature request | ||
about: Suggest an idea for this project | ||
title: "[FEATURE REQUEST]" | ||
labels: '' | ||
assignees: dreadpon | ||
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**Describe the problem you're trying to solve in your project** | ||
*Give a brief description of what kind of project you're working on and what problem or limitation made you request a feature.* | ||
Example: | ||
"I'm working on a parkour game and I need my trees to collide with the player." | ||
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**Describe a feature you consider and how it will help you** | ||
*Tell what your feature will do, how you would use it and how often.* | ||
Example: | ||
"Tree collision can be incorporated into existing LOD variants - that way it can even be freed dynamically or simplified. I would update all my tree `Plants` with physics bodies and use them throrought all my levels." | ||
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**Describe alternatives you've considered** | ||
*A clear and concise description of any alternative solutions or features you've considered.* | ||
Example: | ||
"It's possible to iterate manually on all octree memebers, but tree collision seems like such a basic functionality, that it should be in the core plugin." | ||
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**Describe how you imagine it would work. With code, pseudo-code, diagram or a drawing** | ||
*Give a breakdown from a technological perspective. Provide examples of similar functionality if possible.* | ||
Example: | ||
"Instead of referencing a mesh, LOD variants should be their own resource - housing both the mesh and a physics body. Whenever an instance is added or removed - update physics bodies as well." |